Hey folks ! My first post here. I heard a lot about Polycount and I decided to take the step, I'm really excited to be a part of this amazing community ! So here it is. The last work I did, a tribute to my favourite movie. I tried to redesign her to fit more in the World of Warcraft 's universe. Hope you like it !…
Hey everyone. I'm a student currently working on this World of Warcraft style house, and I'm looking for some critiques with the direction I'm going in. I've got a lot of the base color down, and I've started working out the roof, but I may need to change the low rez. Let me know anything you see that I may need to change.…
It's flat shaded; everything you see is diffuse. I agree about the cracks. I spent a lot of time trying to figure out how to shape them, but just couldn't get it right. I used a large number of references, so it'd be difficult to show. Mostly though it was screenshots from Diablo 3 and Warcraft. I think this was probably…
hmmm man you should really check your colors, never shade with black always a darker variant of the base color and look for interessting base colors not such dull colors ... Also loose the grunge and the weird wrinkles in your diffuse. Maybe look up some 3D from world of warcraft they make good handpainted creatures :)…
Hello, Qdwach, how are you? I like the shapes and colors. I don't know how is your texturing workflow, but when i hear stylized environments, World of Warcraft style comes to my mind. One thing that I really love in WOW's style are the highlights on the edges. I think that less details on the stones would make the…
Loads of effort goes into games, its just that where PC games are concerned then only 3 things that sell are FPS, RTS, and World Of Warcraft. PC game makers are just not taking those risks for big titles, but for smaller titles there are literally thousands of superb games out - just take one look at Manifesto Games. The…
My first game art (long lost, many computers and hard drives ago) was attaching Quake's Grenade model to an elongated Shotgun model, exporting it from QME, and calling it a sniper rifle Then I opened one of Warcraft 2's elf sprites in Paint Shop Pro and pixel-painted in a hood onto his cloak on every frame so the Ranger…
Love the story! The first thing I thought when I saw your design: A Yeti in World of Warcraft. Of course I see you had a great process so it's only interesting/cool to me that you would end up with something alike. Must mean it's a good design ;) Blockout looks very solid already, keep it up!
Here is a print I did back in school, a bust of a troll from warcraft. The school just got a Zprinter and one of my teachers said the first thing he wanted to print was one of my models. I did not have anything made for 3d printing at the time so I knocked this out the night he asked me for a model.
so as oranghe noted i should update my sketchbook a bit more so first of a simple barrel with a handpainted texture then from a current university brief 3 props for an existing IP i chose world of warcraft and made an axe, a polearm and a shield so first of some renders followed by wireframe screenshots and last but not…