Hello I 'm a newbie at marmoset toolbag and I have a problem regarding baking complete lighting as It bakes the front of object and the back remains black.what i'm doing wrong ,can you help me please to bake all lighting. This is what the objet looks like from the back with texture on it.
Im a Noob at this , Pls help how can i remove seams / UV borders from the Normal map that i baked from marmoset Toolbag, Ive tried increasing the softness when baking the normals but the problem still persist... Is there a way to get a clean baked without the UV borders ? ( ps: the normals looks fine when baked and shown…
I would gladly pay hundreds of dollars more for Marmoset Toolbag if it contained animation functionality. I have used Marmoset Toolbag in a professional production environment for everything from commercial product renders to infographics and its current functionality has never failed me. But to have support for animation…
Marmoset tb2 uses a different kind of rendering, "physically based rendering". It requires different maps but produces better results. Here's a tutorial and the theory behind it. I suggest you read both thoroughly. : http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice Your…
Hey Gabriel, RE: sRGB Metalness, thanks for the additional detail here. We're going to set this input so that it defaults to linear space rather than sRGB. I had to re-load your inputs when I was testing, and I was confused and thought you had set the input to sRGB, but it was Toolbag's default setting. Silly me. As for…
Diving more into the PBR studies. Also hit the limitations associated with the Substance Designer viewport. I will be exporting the maps into Toolbag 2 for viewing now. Now that my textures are in Toolbag, I can see that my copper base is too dark. Also I'm not completely happy with the rust I've created, so I'll be…
I tried this out but was not able to reproduce the problem. Can you make sure that you're using the latest (3.03) version of Toolbag? Here are the tests that I tried: * Moving the file reference object and reloading * Moving a mesh object (nested in file reference) and reloading * Renaming the mesh object and reloading In…
The high poly looks good, though the edges are way too sharp. It was never going to bake well. What did you render the low poly in? It looks flat shaded, has really hard shadows and has pretty bad aliasing. I'd render it in marmoset, if you're not already. Take a look at this:…
Current Progress. Imported the model into Marmoset Toolbag and began creating materials. Pretty safe saying I'm almost done with skin texture. Updated eyeball meshes with textures, still some tweaking to do. Started on eyelashes. Want to add corneas to eye shapes, improve eyelash texture, add eyebrow geometry, and of…
Made a bunch of adjustments, also thanks @zetheros and @SveinY , I see your points, the paintover was the real nail in the coffin and I adjusted the shoulders. Thanks, @neilberard I also threw the colors into PS and started texturing, I still have some more sculpting to do in terms of details but I couldnt wait :smile: Im…