Thanks, @coots7 : there is a tutorial about it ? I'll check it out, thanks for the heads up :) @Fnitrox : I've been thinking about making a fix for the intersections but it seems like the only way to make those intersections is to use vertex colours and manually paint the areas where the snow is not projecting properly. I…
what i really love about this gun is its simplicity. one thing i noticed right off the bat is your edges towards the back are not soft enough. the concept has SUPER SOFT edges on what im guessing to be the stock. also though it appears to be completely flat on the sides, it does look like it has the slightest bit of…
Face texture needs lots of work, the odd highlights and green color is really bothering me, take a look at mop's paintover. The blade dosent look like a blade at all because it dosent have any hard lines, only soft ones making it look melted or blured or something. Too much soft brush usage in general it looks like, try…
Its all in the help file if you have not checked it out.. By using the Advanced modeling tool and selecting multiple edges, by holding down ctrl and middle clicking you will cut the edges.. as far as the "influence", its a soft selection.. use middle click and drag to increase or decrease the soft selection radius.. you…
it's what i try to do but it mostly end by a part of headphone a file of a bed or a ugly bird... i've also tryed to modele element from blueprint but they're alway something that let my project unfinished... otherwise I work on cinema4d and i find this soft awesome, I don't understand why this soft is merely use by…
Hello Maybe try the normal combine node and check if it's set on directX instead of openGL. I had the same problem when importing a normal map made from an other soft. Try to bake your hipoly directly in substance or maybe if you are using an other soft try to invert one axis (maybe de y axis?) good luck!
Welcome to troubled world of Substance Designer . A soft that is never going to be user friendly or just convenient. "Convenient soft" is an oxymoron in the world of CG, like dry water. AI will soon do whatever but not in CG field . It's gonna be always an annoying, time wasting puzzle. Sorry, I can't reply anything…
At a quick glance you have a lot of messy/pinching looking areas in your geo in almost every photo. Additionally some areas just look way to soft and fluffy, which is hurting the over all forms and definition of certain shapes and details on the helicopter. Its important not to go overboard with soft hires edges, or you'll…
Nice detail all over and those cut away renders are pretty cool. If this is going to be a game asset though alllll those edges are way too tight, they'd bake down into nothing. Go over and loosen up your support edges. Check out Millenia's gun thread and look at how soft his edges are and how awesome the bakes turn out as…
Tribes is such an awesome series, it's really cool to see some fan art! I think the model is alright, I'd focus on tightening up the soft feel all around. To me, it's almost puffy in spots. I think that's partially due to the texturing, but in some places it almost looks like the faces are being pulled by soft edge…