I've played both SoT and WW, and am currently on this one. Once again, the combat sucks. The biggest complaint I have about the combat is that first, he has so many combo attacks that look the same so it feels like you're just button mashing. It doesn't help that when you attack, there's no clear time to press the next…
funny, I looked into this a couple of months ago by doing what mop suggested. From the side profile, current cars appear to have the A pillar (windscreen) pointing to the front axle, the B pillar (central column in a four-seater) pretty much inline with and on roughly the same angle as the driver's seat. The C pillar is…
That mockup is nice on its own but it feels extremely cold and sterile, not unlike majority of modern SF huds. It makes me think that player is some kind of drone, rather than a mercenary. I'm not sure what's so bad about original hud? It was a bit cartoony but the sequels managed to improve its design a lot, and didn't…
At GDC in SF this year I met with a client who informed me he just met prior with a chinese outsourcing studio that had some of our artwork in their portfolio. I've never had it happen before so I wasn't sure how I'd react but I found myself laughing my arse off. I mean really, how is that a viable business model?
crap, forgot to meet shotgun... I musta saw him somewhere but I have no idea who he was.. It was a blast hanging out with all of you and I'd love to do it again sometime. Unfortunately it seems like the next CA workshop is in Prauge (sp?) and thats a bit far for me to be traveling... (I went on a 2 hour drive to get to SF…
Some vacation photos from California Steep ravine trail Lake Tahoe Cascade trail behind Mt Tam Hiking up Mt Tam through the fog Above the fog, burning off Torturous switchbacks View at the top Mill Valley, to Sausalito, to SF
I'm not hung up! I just really like Zangief, and all his endings he's a hero. Every SF I've ever played he hates Bison and has a happy russian hero ending. Why no love for Zangief. He's so lovable and friendly :(
This looks good EQ. SF was right on the money, and I still feel that somehow her facial features feel small in the overall mass of her head? I dunno, perhaps the distance from outer eye corner to ear is rather large? But its really nice.
As has been the case the past few years, I will not be attending the GDC (both because I think it's BS to be in SF, and cause I don't care to waste a vacation day), but if anyone's around long enough to stop on by the south bay area, message me up.
Inspired by lots of things, really. We definitely all love SF though! The game, when finished, will have lots more gameplay elements to it besides the flying aspect. I'll try to do a write up later today when I get some free time.