So post two on this development; mostly on how to achieve different parts of the shader and the current progression of that and the character herself. There are currently 3 methods of getting outlines in UDK as far as I know: Fresnel effect, post processing and duplicated inverse mesh. As seen in a lot of animated films…
It looks good so far. You probably havent had much time to mess with the lighting but right now its not doing your piece any justice. It looks like you have environment fog turned on and its set to brown which kind of kills your silhouette. Im not sure what type of setting youre going for in your final image but at the…
Stylized mutant rat creature made in Blockbench. Created as a Minecraft-style boss inspired by Warhammer aesthetics. Focused on readable silhouette, stylized proportions and game-ready design. Open for freelance and remote junior 3D opportunities.
Wrapped up my Warlock project. Mostly focusing on a nice render after years of picking at this here and there More: https://www.artstation.com/artwork/WXwoVy
Thanks for the comment. It was quite early stage and many things were just placeholders. I made more proper hands for him, although it´s still not finalized yet. Here´s the new progress and more angles: There´s only a few areas (especially flesh) I need to finalize before I can move on lowpoly + bakes, but in this hot…
3D Animator, Rigger, Cinematic Artist looking for work. My reel: https://youtu.be/pScZ6tjQNg8?si=bLopVYC1F1PZ2u7J Skills: - Character animation - Rigging - Unity3D and Unreal Engine implementation - VFX Contact: artur-huk@rt-pro.com Discord: arturhuk
When you think really hard you get a little concerned about the shell we where being made out of, since... we make the same stuff on the porcelain throne... try to have a good one. :( Makes the term "Holy s#!t", to a new level. The creators joke and humbling of all of us, tbh. considered me humble after learning…
currently at 985,272. To get the petition onto official desk(s), getting over the threshold and further will help. Various Youtube channels are spreading the word about it.
You don't have to drag a rect. You can just ctrl+shift click on subtools to toggle add/remove them from the selection. It works exactly the same as polygroup selection/hiding works: The first subtool you C+S click will be isolated and the others will have the hatching to show they are not part of the selection. Then just…