Here's my video demonstrating the script in action. [ame=" https://www.youtube.com/watch?v=R52kclEBa8E"]Creating a gradient texture in Maya with MEL script - YouTube[/ame]
Abby Normal? ha... reminds me of this at .30 [ame=" https://www.youtube.com/watch?v=yH97lImrr0Q"]Mel Brooks' Young Frankenstein - "Who's Brain Was it?" - YouTube[/ame]
Greetings ! When I first came to polycount I was advised to add at least one realistic or semi realistic character to my portfolio. However, obviously this will require SSS and realistic hair. I chose this character because she has hair and, by design, all her skin is hidden, except for the face. This way, I can…
Hi guys, I've been searching for some MEL/Python material for study and found not too much things... Could someone post here anything good for a basic and initial study? Cheers
I agree with Neox, and I would recommend to not directly assume something is done in a certain way unless you verify it yourself or take it from verified sources. I don't know how this result would be achieved in Nuke, as I am unfamiliar with the requirements/capabilities of that software; but I know of a couple videos…
nice write up rens, and i completely agree with you on pretty much everything you say i do have beef with some stuff though, but like you, just opinions i dont think sprint should be nerfed, i think its perfect. i love the feel of sprint jumping/nading. just gives you a bit more oomph so i feel more like a spartan and not…
have a look at creative crash, to my knowledge Python is fairly used for rigging in Maya. It took over Mel scripting years ago. http://polycount.com/discussion/166856/www.creativecrash.com
The normal map can't account for such extreme mesh normals. Set your edges to hard at your uv borders. Heres a mel script: https://dl.dropbox.com/u/499159/UVShellHardEdge.mel
I've just started using this script for maya: http://migugi.net/mel/normalTools/ The "fillet" function does somewhat what you´re asking for. it's not fail proof, but still usefull.