We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
Hm, the main charme of the concept lies in the special form of the skull. You replaced that with a more regular skull which looks vastly different. I would rethink that step, as its vital for him looking that way. Aside its looking good, but always try having evenly spaced topology, so the rigs work properly. (aka quads…
Good stuff. Glad to see you're concentrating on the all-important skull. Just sketching the skull to this level and starting again.....and again....and again.....and you will gradually build up your knowledge and sculpting ability. Practice, and more practice is the key. And sketch sculpting is great to get used to the…
Ha, just watched Drive Angry yesterday was a great film. Nice Sculpt. The thing that looks off to me is the forehead its too big at the top. I can see you've followed the ref, but those lines look more like just skin bulges(on the ref)whereas on yours they look like the skull has formed them. The skull doesnt curve like.
[ QUOTE ] is the sheep-skull going to be a helmet or something? it looks like work of the devil just with that thing on there! [/ QUOTE ] Its gonna be a helmet, got the whole armour sketched out in my head pretty clearly. The chest plate will have further detail along with the other peices, The helmet will just be actual…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Welcome one and all to the 96th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
So I recently bought myself an Ipad and I got Nomad Sculpt so I don't have to turn on my pc just for practice. So I created these artworks below. Cruella was my second test to push the boundaries of the software and test the limitations while the skull was first test to get the hang of the software. Turns out it was really…
Hello everyone. My name is Jakub, i'm 3D artist from Poland. I have experience with hard surface modeling, but it's starting to boring me, so i decided to learn anatomy, and start modeling characters. Here are two sculpts which i made. Planar head (similar to head which is in zBrush 2018) and skull. Let me know what do you…
Wow what a badass concept The anatomy is pretty good, the temples are very wide compared to a normal skull but it fits with the form of the shield so that's going to have to be your call on what you think looks better. The eye sockets could be a bit larger, same with the nose cavity, if you look at a skull they're massive…