Some UV editing tools allow you to convert the UV into mesh space, where you can edit with the full set of mesh editing tools. Using this, you could try a Push or Relax style tool, which would scale the elements away from each other. Then convert back out of mesh space into UV space again.
All I'm saying here is just... be aware of your audience. As said, you're free here to express your opinions. We aren't here to shut you down, on the contrary it's great to have you here! This is an artist community. We thrive on thoughtful feedback... constructive and related to improving the quality of the artwork.…