A couple ideas and leads - • As stated above, simple solutions are best. Look for camera cuts and close up shots as these are perfect for model swaps. • Do not overestimate what the engine can do. This ties up with the first point (simple is always best), but also : UE3/4 can be a real pain when it comes to setting up…
@perna 10:47AM: New AutoGrid cutters so that you won't have to switch contexts to add primitives and convert them to cutters, and at the same time, you see the cutting result as you drag. 10:49AM: Wrap/Conform modifier, what's shown here is capturing a mesh before adding holes and using that as a projection target so that…
Found something similar. I will leave it here in case it might be useful to others. This also applies to 3d animation as well: http://www.11secondclub.com/forum/viewtopic.php?id=4773 http://www.11secondclub.com/forum/viewtopic.php?id=19776
Breakdown Interior Assets In this post I will give a short breakdown on how the creation of an interior Asset was done for this project. First, environment assets are split into different areas, areas that use material layering for texturing and areas that don’t. For the door below, the blue areas are shaded by using…
Here's the low poly. I will have to make a few adjustments to the high poly after moving a couple things around. The current tri count is around 4772. I spent a lot of time connecting every little thing together until the very end when I couldn't take it anymore around the tip-middle details. I was thinking of the painting…
Someone asked which terrain tools I use. I start with a flat Unity Terrain, and just start sculpting with the built-in tools. https://docs.unity3d.com/Manual/terrain-UsingTerrains.html I use Terrain Painter, which has a lot of great painting and sculpting tools. I use it mostly for painting the splatmaps, since it has…
FUCK YEAH!!!!!! Here is what I think is up: AmbientSoundMovable doesn't work over network/lan. The cue you made from the audio file should contain an Attenuation node for falloff. So, no need to place the sound in the level, it's pulled from the UPK. What this does is whoever gets to the switch first (press "E" for use),…