Thats doesnt look like a 25k model though. Looking mainly at the headlights. Mind posting a wireframe? The modeling looks great though, just think you could push the textures alot more
Here's another tutorial for maya 8 and higher, i usually up the samples to 256 like he does and haven't seen any issues. http://www.game-artist.net/forums/spotli...chemist101.html
there is never a need for 2 1024's blurry is not solved by the map size its done by photoshop skills, the best maps ive seen have been done on 512 and even 256, think about it
Look, at school they are going to tell you a lot of BS! You make the site as easy to navigate as possible. Your site screams college graduate, it's similar to what I made when I graduated. You put a lot of effort into it and it shows, but that's not really relevant to the game industry unless you are applying to be a web…
I just went and actualy read the article and it makes total sense to me. They say that yes, a large majority of the studios in canada are indie devs, but almost all of them have less that 25 employees. By contrast 83% of the work force in the industry works for huge aaa companies. So ofcourse the salary average is going to…
Hello, I'm new to UScript and a friend of mine pointed me to a tutorial on the UDN that shows how to get the mouse cursor to show up and interact with a level in UDK. I'm slowly going through this tutorial, but I seem to be having a couple of issues. I'm getting 3 errors that I'm not sure how to fix. I don't want to open…