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Re: Is anyone working on a commercial indy title with Cryengine 3, and if so why?
Reply by
repete
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Apr 2013
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Technical Talk
Crytek might be sidelined by EA very soon: http://www.gameinformer.com/b/news/archive/2013/04/24/ea-partners-facing-closure.aspx
Re: The Beast has Eyes
Reply by
Sanopa
·
Feb 2016
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Allegorithmic's the Beast
textured update, still tweaking and the making pedestal http://img14.deviantart.net/0204/i/2016/053/8/3/bhe01texture_by_sanopa-d9ss6m6.jpg
2 results
Re: Run For Your Lives
Reply by
J0NNYquid
·
Oct 2012
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General Discussion
Unfortunately we missed the cutoff for this year, so now we have to wait until September 2013......Byron, IL if anyone in the area was interested.
Re: Walt
Reply by
bgivenb
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Oct 2013
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Featured Artwork
Someone mistook your model for the real thing http://www.updateordie.com/2013/10/14/carta-de-anthony-hopkins-para-bryan-cranston/
Re: Black Mesa, the Half-Life remake, soon to be sold on steam, and uses a new engine?
Reply by
ZacD
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Nov 2013
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Well they said the free version has been moved over to Source 2013, but the paid version is using something else.
Re: Old hand drill
Reply by
Doxturtle
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May 2015
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3D Art Showcase & Critiques
Here is the download link, I saved it for max 2013, so it should work. http://www.mediafire.com/download/ho0sqbiwsfl4k40/drillforupload.max
2 results
Re: Anyone know of a simple max rig with a pre made walk and run animation?
Reply by
.morph3us
·
Aug 2012
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Technical Talk
Pre 2013 (or 2012?) you would need to go with the biped, its located in your create panel, under "Systems".
Re: 3dsmax edit uvws +zoom dont work
Reply by
trebor777
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Aug 2015
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Technical Talk
You're Max Version is prior to the 2013 version I think :p and so you don't have a mouse Tab.
Re: Freelance and being asked to work for free...
Reply by
Dave Jr
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Nov 2013
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http://www.gamesindustry.biz/articles/2013-10-11-rapper-sends-cease-and-desist-to-rockstar seems to be a popular trend at the minute...
Re: 3DSmax animation lag in viewport?
Reply by
monster
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Dec 2012
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Technical Talk
If you are using Max 2013 set the viewport to Shaded Materials With Maps. If you use Realistic Materials it will lag the viewport.
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