Just posting again to let everyone know that I actually finished my first indie game. You can give it at a try here: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50319 I did the art assets for the game, whilst my bofriend did the coding, his friend did the ui and particles and another guy did the music…
I'm just sending my GTX460 768Mb back. Apparently both the 400 and 500 series have a bug or something making them to stop showing the picture after a certain time. BUT i can still recommend it, if it works ;) Otherwise it's just the hassle of switching it.
MagicSquire 2.6 and 2.7 updates. As your brush collections grow so grows MagicSquire! Mind-blowing 4-8x speed improvement on Photoshop CC, fast display of 500+ brushes in a single group, Magic Eraser now reverts with second click, more! WHAT’S NEW: – Improved loading of multiple .tpl files – Significantly improved UI…
Yep, i did that. Cranked up the subdivisions and applied bevel on the sides, but it only made my box look like a semi-pipe. I'm looking for something like this: https://us.v-cdn.net/5021068/uploads/editor/vj/76v1x5rrbk9l.png Or maybe this: http://image.noelshack.com/fichiers/2016/16/1461279623-bevel-copy.jpg
depends on the style of your game i guess, but generally i would say "no"? are models with a tricount > 500 overused? is the rampant use of textures instead of simple phong colors really the way to go?
Looking at your settings in the image (to the original poster), your "Far Plane" isn't large enough to encapsulate the sky, but the ground box mesh is. When using the UDK template map, the sky mesh (at 100 scale size) extends ~450,000 radius from the center. Try increasing the Far Plane value to at least 500k.
I think that is because they have one skeleton with one set of animations that are being re-targeted to similar skeletons with different proportions. So the anims work on whatever the default is (probably the male skeleton) but as soon as you change proportions, nothing lines up. To illustrate the problem, put your hand…
As someone who thought that the Cintiq Companion 2 would be good enough for my needs (Maya, ZBrush, Substance and Photoshop) I have the following tip: don't. Integrated graphics chips are the worst. Especially substance ran absolutely terribly and Maya froze constantly and could not smoothly handle meshes larger than 50k…