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I love things like these, I just tried rt_break and its kinda cool, although I very rarely break vertices. I like the create shape from border and the detach to element without a popup window asking if you want to detach to element or object each time. It doesnt seem to do anything in edge mode though, I replaced the edge…
Hi Polycount! I just started a new environment this week. Inspired by the Taktsang monastery in Bhutan, I'm going to do a slightly different take and put mine at a much higher altitude. Some personal goals of mine: 1) Experiment with a non-conventional, non-modular UDK workflow. Unique geo using mostly tiling textures. 2)…
Dear Zachary is a very heavy film, it depressed me for a while after I watched it. Highly recommend it. I also watched Exit Through the Gift Shop the other day, great film! Some recommendations off the top of my head: Trinity and Beyond; film about America's atomic bomb program and the atmospheric tests carried out between…
check this out guys; Bungie's revenue down 45% https://old.reddit.com/r/destiny2/comments/17kv6ul/bungies_revenue_down_45_for_fiscal_year_2023_per/ As a former Destiny 2 player, I can see why lol Suits to devs: Try and squeeze every last penny from our customers or you're fired Devs: but that will make the game bad, and…
I think the ridges you have on the grip now are good, much more comfortable looking hand-hold. You may considering bringing the spikes back in other places like you mentioned, possibly adding intricate horns to the dragon head itself, and maybe some tail spikes? heres a super quickie Lovin the blade forms, looks very…
Looking good man! Keep an eye on your edge widths, some of them are a little inconsistent even within the same material, and feel a touch tight here and there, like the trigger guard for example. The piece on the top front end of the receiver as well. The fire selector has some nice edges in it, but the very outside of the…
Loooks cool, well exected... as far as design goes, I think his head should be just a bit smaller... Although it looks correct in proportion, I think that shrinking the head would offer a more interesting exaggeration ... of course we haven't seen the whole body yet, but I think it would make him look tougher. The…
Hi Folks, A new update of my fan project Star Wars - Redemption is here, and this 2.7 brings new cool things to the demo. Improved lighting on Mevenn, this goes from a very simple thing (to the point I don't get why I didn't make it earlier). Simply put a spotlight dedicated only to light Mevenn in her blueprint. Without…
This is a project we are doing for our final year at The University Of Hertfordshire The team: Joshua Khusal: Environment Artist Benjamin Lane: Environment Artist Georgia Jeffries: Character Artist Adelaide Coldham: Animator Freelancers: Matt Jenkins: Rigging…