I'd say that's a success. The framing looks a bit strange to me, with the top of the hair touching the upper edge of the image, one small part of one relatively saturated boot peeking in, her being smack in the middle, and her picture being shifted all the way to the right/cut off with a lot of empty space overall. You…
Hey guys. Recently I was wondering which approach is better. First model is cutted and welded, second one is just 2 meshes attached. Which one is better for games? Of course first thing is polycount, with 2nd model it's lower. Sometimes it's just easier to put one piece into another, not cutting and welding which increases…
Hello everyone! I love so much of the work provided here this will truly be an awesome Unreal Tournament. My final theme... I wanted to create a theme to highlight the UE4 engine's water capabilities. [Mid Tech] "Vortex" is a hydro power plant that uses the new gravitational vortex turbine technology. Part dam, part power…
Hi there. I'm having an issue in 3.02 where I cannot apply my material but only onto certain meshes, as shown in the picture below on the two bolts on the front panels. All of them are duplicates of the same mesh and the others seem to be working fine. I've tried reimporting, merging/seperating all the meshes applying new…
When I export a model, which consist of several objects (so not all objects are merged into one) to FBX, and then later rightclick the model in UDK and choose to reimport it, it only import one of the objects in the file, instead of all of them. Anyone know how to avoid this? And is it bad to export all your models as FBX…
Here is my Portfolio website: https://www.markteo.art 1 year & 6 months of experience with Indie game Studios as a contractor. Freelance illustrator since 2021. What I can produce and my Resume/CV are on my portfolio site, please check it out. My email: markteo99@hotmail.com Do not hesitate to contact me for more…
Hey defragger! Thanks for you post :) You are right in the sense that you cant "drop" stuff from space! I should have said that the dart's get de-orbited or sent into reentry to be technically correct. The idea is that the crate carrying the dart slowly leave the space-station, where (at a safe distance) the crates open up…
I had the privilege to work on the "Conios Sector 8" scene by Youri Hoek https://www.artstation.com/hoek I wanted to create a cinematic feel working with Unreal Cine Camera system Playing Star Citizen inspired me a lot for this project! https://www.artstation.com/artwork/XB9rBw https://www.artstation.com/artwork/BmQbDD…
Hey, I think it looks really good! What I really like, is the overall shape of the chest and the sculpt damage details you have added across the border of the metal parts. A few tips that might help improve it further: Textures: I think it would help calming down the textures a bit. Right now, there is a lot of small…
This is how I've done the handle grip, it may not be the most efficient or best way but it worked out pretty nice. Duplicate handle with TurboSmooth and drop it to an editable poly. Select edges where raised parts are, or as close as possible. Create spline from edge selection. Make spline renderable with radial profile.…