Hmmmm i am still confused... Tnx @PolyHertz for the PC Building thread link, really useful... @Cibo i get your point but like sometimes when i am working with multiple software's like substance painter and marmoset don't you think Dual Monitor's are more convenient then an ultra wide monitor, even though there is a option…
If you are such an amazing sculptor, that they don't mind hiring someone else to retopo and UV your models for you... then sure. But, 99% of the time I have seen a person who focuses only on sculpting characters or props, and they were really good, we have sent them an art test that was focused on in-game low poly model…
Theme Hospital was great! My mom, who was a nurse, loved it back in the day. Speaking of Unreal Tournament, I beat it earlier this year again. It was a blast just like back in '99 when I used to spend months playing it on my Pentium II! If I had enough time, I'd definitely replay the following titles: MDK Carmageddon 1…
Actually that's a good point, I didn't really look at the flat maps before, but your specular seems very odd. You've got shiny parts inside the wrinkles, which in a game would just look wrong. You could make that spec map do a lot more if you spent some more time on it. Certainly do NOT just invert the diffuse as a start…
i'm of the mind that the Unreal engine now is one of the most widely licensed engines out there, and many many successful titles have been released on the 2 codebase and now plenty have arrived/will soon arrived based on UE3. maybe there's a special agreement to deliver features or what have you for SK, but if they're in…
I am not one of those movie critics by ANY means, and I usually love 99% of movies I watch, but I didn't like Juno at all. It was funny once every 10 or 15 minutes with a lot of boring shit in between. The way the chick talked was funny at first but got annoying after a while. The funniest guy was the guy who got her…
I'm pretty sure you'll be able to drive that through niagara - i'm just scratching the surface at the moment but given that it can place particles based on a texture .. the Houdini question is more to do with what happens to the instances ISM instancing only works within in a single actor so if you create a rock blueprint…
Recently, I was sculpting some details for a bedsheet using Blender dynotopology and Blender freezed when I tried to go back to object mode. So I tried to reopen the file later which was saved with the high poly in sculpt mode. It takes a long time and eventually freezes running my disk usage to 99%. The file size is only…
I have a PTEX model I created on a machine with 16 GB of RAM. Now I can't open the file. The memory maxes out on whatever machine I try (last machine I tried had 32 GB of RAM). Mudbox stops while calculating tangents at 99%. Can someone explain how this can happen? I could understand if while I'm working on the model on my…
Hi everyone! I've been following this forum for a while! but now i'm here asking you for some advises!!! I work with a Mac, Maya 2011, topogun (baking) I have some issues with the baking of a Gear!!! it looks wrong!!! its driving me crazy...PLEASE HEEEEEEELPPPPPP!!!!! HighPoly…