We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Hi good day! I have 2 questions. 1st, I like to join the Illustration category, but does my entry have to be 2D? Or is it ok if my entry is 3D? 2nd, I might join Character art too, but does my entry have to be in the same art style as the game has(freestyle, semi realistic)? Or can my entry have a realistic art style?…
My name is hermann kayode and i'm a 2d digital artist Here is some examples of my work to see if its fits your project : My instagram : https://www.instagram.com/hermannkayode/ My Artstation : https://www.artstation.com/airman4 I also work mostly remotely because of the current events (coronavirus )
From what I understand, even the big studios like NaughtyDog really only use substance for tiling textures. I see many people using substance for props but it's usually for portfolio purposes. Imagine a prop such as a clock, say it had wood, metal, plastic and diamonds. You'd need 4 substance designer materials but each of…
@Fabi_G, thanks for joining and sharing your thoughts! We have a partial benchmark from a previous project, but for this project PC VR is possible - which changes everything. The assets is based on a real product and has exact measurements. Previously I used 2 Map Channels, one for repeatable textures and one for…
I can see an argument to be made that a mod is very specific, and a lot of work will go into one aspect of your skills. So what ever your game art style may be, you might be making that style for some time. While on a portfolio you can rattle off this and that, and you leave your options open to be diverse. Also there may…
Breasts are not sacks filled with fat, more like half spheres held in place by the skin. Unless you wanna go for the old and saggy look. I will assume that you cant follow my face crits. 1st the so called laugh lines dont go from bottom corner of the nose to the corner of the lips, instead the go from where the wider…
ok cheers guys. yeah danr, I have built my own machines in the past and they always have little glitches here and there. I am pretty cackhanded myself. I suppose I should go for the vista ultimate 64bit with windows 7 upgrade option. Processor (CPU) Intel® Core2 Quad Q9550 (2.83GHz) 1333MHz FSB/12MB Cache Memory (RAM) 8GB…
Hey Everyone! Streamline Studios is expanding its video game dev and art
teams in our main office in Kuala Lumpur in Malaysia. Join Malaysia's largest developer and work in Tropical
Asia: Join our team of talented 3D artists and engineers in our
studio focused purely on high-end AAA game development. Our team of 100+…
Hi everyone, I'm a 2d artist, I'm having trouble finding a job, I'd like to ask for critique from more experienced artists. What do I need to change and improve to find a job as a 2d artist. My portfolio is below: https://drive.google.com/file/d/1O5AL1BvyO48mYdflQpPPeg1kia6SmU98/view?usp=sharing