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Re: The Beast - A Man With Something To Hide
Reply by
tjcarbis
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Mar 2016
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Contests & Challenges Archives
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Allegorithmic's the Beast
Update-http://img07.deviantart.net/b2dc/i/2016/064/b/6/20160305_013708_by_tjcarbis-d9u2qq4.jpg
Re: Tutorials, Guides and Resources for Dota2 Workshop
Reply by
squall787
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Sep 2013
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Dota 2
http://www.digitaltutors.com/tutorial/824-Introduction-to-Rigging-in-Maya Great resource if your looking to rig in maya
2 results
Re: Methods for texturing large background objects to be used in game levels.
Reply by
synergy11
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Jul 2011
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Technical Talk
But on a object as big as Nordahls, certainly 1024 texture would not be enough quality to view from far away.?
Re: dDo2 gloss map import fail into UDK
Reply by
ZacD
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Mar 2014
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Technical Talk
Make sure the image resolution is a power of 2 (64x64, 128, 256, 512, 1024, 2048, etc)
2 results
Re: [Chivalry] Broad Sword Peasant's Sword
Reply by
Notes
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Sep 2014
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Arms & Armor, Chivalry: Medieval Workshop
Too bad the spec had to be downsized to 1024...looks so much better in toolbag at 2k spec
Re: The Order 1886: Texture Art
Reply by
ilion
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Mar 2015
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3D Art Showcase & Critiques
Fantastic Work! thanks for posting this. What resolution textures did these end up being in engine? 1024?
2 results
Re: Portfolio
Reply by
okno
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May 2008
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3D Art Showcase & Critiques
You have nice work, but I have to keep scrolling to the right on my 1024 x 768
Re: My Armored Werewolf dude *Updated*
Reply by
t4paN
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Nov 2007
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3D Art Showcase & Critiques
Also, I'm hoping to use 1024^2 maps. I'm working on 2048^2 and will be scaling down.
Re: Sketchbook: Reneemars
Reply by
reneemars
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Aug 2011
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Digital Sketchbooks
a VERY quick render of my dumpster so far. All it has is a 1024 diffuse, and spec map.
Re: Kartoon Soldier
Reply by
bbob
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Jan 2010
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3D Art Showcase & Critiques
Oh I forgot, here he is with the actual 512 map And the easteregg on the helmet, in the 1024 map, for clarity:
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