WOW! Awesome Work :blush: : Any chance to see Low Poly wireframe? Especially in this model? https://cdnb.artstation.com/p/assets/images/images/008/405/641/large/matthias-develtere-lkw1940.jpg?1512556125 I'm wonder how u deal with these wires and Rounded Edges on low poly Also How u make this welding? Do you use Zbrush for…
Hi Ben, that's really strange. I've just tested it and it works well for me, with single and multiple loops. I'm on Max9 x64, but it shouldn't be an issue. I know it sound a bit stupid, but could you post something to reproduce the issue on my machine? I really want to tackle this problem. On IllusionCatalyst website you…
It's suprising that it's even an argument. People expect the developers to live in a cardboard box and eat what you threw away at McDonalds? $50 000 is really nothing to agrue about when it comes to game development, sure you can push out crappy games for a lot less but why would people want to back that? Anyway, great…
Just had a thought. Since the humanoid is suddenly appearing in frame later in the sequence, I wonder if its an animation interpolation issue. Like its root position is being interpolated from world 000 to wherever it is and that interpolation curve is throwing off the positioning you have set up. I'm uncertain.…
I have made plenty of models that are much much worse than this one, but those have been deleted along time ago. but...here's one that was made probably around late 2003 early 2004, I know it was before Doom 3 was released, so it was when normal maps were relatively new. and I remember being damn proud of it too, mostly…
i just hope they stop blaming the consumer entirely and actually make laws that forces factorys etc to have the proper tools to purify the waste it generates either smoke , etc etc , also investment on greener energies like they invest in gas . Sure people doing their share sure helps , but it kinda demotivating when 100…
Heh, I paid my $110 for it back in Sept 2003... back when they had the initial 'buy now, get 2.0 for free' deal. Was surprised they even remembered that, but it looks like I won't be paying for another upgrade till 3.0. That's one purchase that paid itself over in spades. Wonder if another 4 years will pass before the next…
Follow these instructions:* Duplicate your two original meshes. * Take the duplicates, delete the skin modifiers. * Attach one to the other. * Apply a Skin Wrap. * Add both of the original meshes to the Skin Wrap mesh list * Change Deformation Engine to "Face" and turn the Falloff to .001 * Go to your Bind Pose. * Press…
Excelent work, but i have to agree with blaizer here. I would love to see you try something other than a gun, like a character or something... It seems like such a waste tallent to only do weapon skins again and again. I know this personally, from like 2000-2003 all i modeled/textured was weapons. This can pretty much be…
* Your annual gross revenue from creative work must be less than 50 000 EUR/year. * You may not use the license on any project valued over $100,000 USD This is just another bad joke from Autodesk! How does a company "value" its project? How does it know it will make more than $100,000 USD? If they undervalue their project…