guess I should of named the title better, but my fault I will rename it.. Also yes this will be strictly for an animation and not for in game, so I'm still aiming for under 5000 just to keep it snappy while animating, but I've given some thought to adding character to him and i'll post some sketches soon. Thanks! I…
pretty cool looking piece man. Although 3500 polys for a small static mesh like this in a current gen environment would probably be way too much for a low poly version. Try to bake those nice details onto a version with say like, 500 - 750 or so tris and you'll be good. Or just delete unnecessary edge loops, etc. Also, on…
What platform are you developing on? how many medical conditions are you focusing on? who is the target audience? As for development budget who is paying and why? you could say $1K bottom of the road $500K for the top of the range.
There's actually quite a bunch of possibilities hinted at here - after all, games are pretty much the reason why the general public has access to such massively powerful workstations in the first place. If this can push software vendors to port more stuff to Linux, along with more gaming studios releasing rock solid games…
It's expensive, has the pancake problem, doesn't work well (or at all) with a vertex-blend(s), it's performance heavy by shader standard (forcing you to go bog standard instead of having anything else) and the list goes on. Might as well just use Phong and a Color Map for all the physically accuracy it gives me room to…
Love it. But I cant see the part where the arrows rest. http://farm6.staticflickr.com/5172/5727327716_e27c0afdba_z.jpg http://allencompany.net/media/catalog/product/cache/1/image/500x/9df78eab33525d08d6e5fb8d27136e95/i/m/image_1760.jpg
Renaud Galand I try "4x4/2x2" Sampling, and... It looks good ! And of course, baking speed dramatically different ! 1KK Quad-Geo / 4K Map : 1x1 : ~5Min [Artifacts on Curved Places] 2x2 : ~15Min [Everything looks good, like xNormal bake] 4x4 : ~60Min+ [Almost the same result, like 2x2 !] 8x8 : ???Min COLOR=DarkOrange]Makes…
That's why I was wondering if it was for the characters as well as the Apex, but I still didn't get a response to that. Just what APEX was xD @Hito seems to have gotten it though :) So: $500 for Character animations, fitting rigs to the characters, adding a bone in the rig.. plus the added support for the APEX..
If you came to work for me I'd want you to know how to break surfaces down into constituent layers and package those into modular graphs that can be reused across a wide variety of textures at a wide variety of scales. Every material breakdown I see posted with a million nodes feeding backwards and forwards across the…
I am in the middle of modeling the rail for my Mossberg 500 rifled and have a question before i progress further. The rail is moddled from photo reference and the low poly of this part b yitself is 872 polys. To me it sounds kinda high but i really cant think of another way to model it? I was thinking about having it on a…