I feel like there's quite a few redundancies in the UI for it. Could definitely be streamlined. To be fair, I didn't really like the polyboost panel either. It felt cluttered.
Multiple pathed levels. (Deus Ex, System Shock, Vampire Bloodlines) Open world is neat but often sits at odds with story progression. Multiple controlled paths depending on playstyle allows the best of both worlds, I think. Hybrid Health Recovery. (Resistance) I hate the "hide in a corner to regain health" stuff in games.…
wait for 3.5, i think there will be AO baking and the use of multiple textures on one tool. i can't wait. i think people with macs are already enjoying these features with the 3.12 update. from zbrush central - Increase Polygon count - Multiple textures per tool - Multiple Displacement Maps per tool - PUVTiles, an enhanced…