in my altenate model , should I use similar to the original ? how much is similar ? 1 less level of subdivision can make a lot of difference.... near 200k o 500K less could be relevant? to bake to it ?
Thanks so much for all the replies people! Here's the latest update. I did some polish work on the sculpt, which I'll post later when I have the energy to assemble a pretty zbrush render. I've gotten the lowpoly mostly done, still have to stitch a few of the elements together, no unwrap yet. She's clocking in at just under…
90F isn't that hot. 90c? yeah you'd have broken something. Even 111f is only 43c, and even the crappiest CPU I ever had was good till at least 50c. Personally I've had both the old or underpowered PSU and a dying ram stick issue do this to my systems over the years. First, take a look at what's in your PC, then put that in…
Can you expand on this/put this in perspective? do you understand the number of days work this would represent in terms of modeling/texturing? probably 5-7 days. And even if you find someone willing to do this for $10/hr you would be looking at $500 minimum. The reality is closer to 20/hr so double that. and this wouldn't…
I vaguely remember some stuff, so take this with a grain of salt. If this is a trailer/intro to catch the supporter's attention, it would most likely be divided into scenes. In this sense one static 2 minute scene would cost less than rapid succession of different scenes. there is also the question of the voiceover which…
Hi Luiz, I've just downloaded Kuadro for mac and can't run it, maybe it's the fact that I have OS X 10.8.5, and not the last version of it. Here is console output for the error: 4/27/15 1:31:09.921 PM kuadro[279]: Traceback (most recent call last): 4/27/15 1:31:09.921 PM kuadro[279]: File…
Render, with big polygons - one draw call on a 2048+ texture runs slower than a 512 texture with 100 draw calls ;) Well, in AS3 at least. On GPU platforms like Unity I have no idea. Up to 100 draw calls, the difference in performance is almost non existent. 500+ is where you start to see a very significant drop in…
Hez right. VFS and AODt are not really worth spending money on. Instead if you wish to spend money, try Sheridan college. They have good CG programs. If you want to go really really cheap and learn on your own, try Digital Tutors. you spend approx $500 a year and they will guide you enough for you to be aware of how things…
There's a weekly hard-surface thread. I haven't done it myself; however, a friend did and his modeling skills really improved. To add, the nice part is that other people are attempting the same models, so there are hints/tips/ref to look at throughout the thread if you need. I'm sure if you did all 50whatever weeks you'd…