Unlike most other artists who get full time gigs and drop off the face of the earth, I'm gonna keep sharing my thoughts, studies and personal work with you here. The reason I haven't been is because I still don't have a place to live, which puts a hard cap on how much work I can do outside of Riot. It's been emotionally…
When comparing FFXIII to FFXIV, FFXIII is way better. At least with FFXIII, menus weren't laggy and aspects of the game were explained in some sort of tutorial fashion. Seriously, XIV seems to be marketing itself to the niche market that is FFXI players, which I think is totally the wrong direction. They took some nice…
I think it's te opposite, at some point in life you start narrowing down what games you play. I thinks it's a combination of maturity and also having less time to actually play as responsibilities and family begin to take up more of your time. I have seen this behavior in me, and I've seen it in my friends/brothers as…
Thanks Tea! I finally finished up this little pillar break down. Now let me pre-phrase this breakdown and say that this might not have been the best way of creating this asset. I learned some valuable lessons on this one. If I were to do this asset again I would make some adjustments. Figure 1-C was the biggest problem. Im…
If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
Interesting. Basically a giant greenhouse? I don't know if you intended to leave the outside area completely barren of colors but that reminds me of a lunar setting, cold lifeless gray landscape to contrast the inner lush green setting. I only have to ask, would players ever really get to see that? Per your theme layout it…
from an artistic standpoint, you work looks like someone who is almost at junior level but not quite. as others mentioned, the overall generic weathering and even amount of scratches across the guns makes them feel kinda bland. the other thing that is holding the work back is the material definition. In a lot of your…
Alright, I got a little time to do this thread so I'll post my process and little things I thought when jumping from version to version. It's a shame I didn't have time to share it here before so I could get the great feedback everyone else got but I sadly heard about the contest about three days ago and my workload at the…
I actually think your portfolio is pretty good, could use a few more tweaks and definitely more breakdown showing your process. I didn't quite see your character work, so you could pm me that if you like. The general consensus you'll get on this site here is your portfolio is the single most important thing in getting a…
I think a lot of what you are running into has to do workflow approach, and just how you digest a shape mentally before creating it physically. I have horrible issues working with nurbs because of how I think about an object, and how I want to manipulate the surfaces in front of me. I think about modeling from a polygon,…