This has come a long way, it's getting better and better! The metal hoops make it more obvious how low poly this is. The whole thing could use more sides around the circumference, wood and metal together. For a portfolio piece I wouldn't worry too much about triangle counts, except to keep it within a reasonable range for…
While I agree that it is probably best to start from scratch, you could also: 1. Work on a more simple prop now, with polycount's feedback, and the come back to this asset later and try to put what you learned into practice here, or 2. Go back to the modeling phase with this asset, and maybe just concentrate on one small…
"TAQLKIN FIRE and WATER DRAGONS" by kp and b1ll AND MULTIBABEL (http://tashian.com/multibabel/) IT WAS a little while of the TWILIGHT, the age of the FEAR. This Drache of the fire destroyed a city with its breathing of flames. It was the extreme children and the opaque person. Then of no part, this WATER DRACHE omits in no…
Yeah, I'm following very closely because my livelihood is based on the auto industry. I live in the Detroit area and I work for an auto supplier. One thing I can verify is it is dreary here. The housing market has gone to shit.... there are so many for sale sign, that they look like political campaign signs. My company has…
Heya all, I haven't posted here at Polycount for a while, and thought I'd help contribute. I used to work at High Moon Studios until the whole Activision - Vivendi merger thing, when they laid half the studio off. In the meantime, I've been working with a few friends on an UT3 multiplayer mod involving a bunch of…
Hello everybody! I've spent some time working on an anime stylized project, where I used an Arnold's toon shader. I wrote this article to not forget how to set up the toon shader next time and maybe help someone else if they struggle with the same thing. Will really appreciate your feedback on my setup! Maybe there was a…
Yes I see your points, the general composition I've decided on is that the spaceship crashed through the ceiling but not all the way so bits of it are hanging through a hole in the ceiling which is also where the lighting for the scene comes from. As for story, I've decided that the astronaut survived for a little while…
Outer: The general reason for having a dummy as the skeleton root with zeroed transforms is so the entire body can be animated while having a static point of reference in the scene and exported animations. So you can animate a "flailing falling backwards" animation or somesuch, and the character will always fall backwards…
While your wear is fine the materials are really off reference. There's barely any difference in the materials and I cant tell whats metal and whats polymer. It looks like the whole piece is made in polymer. This might be because you either used a lot of post-processing or the materials specular and gloss values are not…
Havent posted much progress here, so here I come with WIP of diffuse for body piece. Everyone's work here is amazing, and there is too much to comment on. Feedback is welcome, because I kinda suck at texturing. It is still a WIP! BTW: I have a problem with PS and 3ds Max. Suddenly I cant save the .psd file, while the 3ds…