Probably that company would have to use the Blender Game Engine for their game, there are not a lot of games created with BGE. I think they will even drop the engine in the near future, even though I like the idea of having it integrated.
It´s slightly smaller than the demo head that came with mudbox. I scaled it up but now my pinch tool started acting weird too...Is there some way to reset mudbox? Maybe I accidentally messed something up?
In Maya 2010 you can do what your asking, but only partly. Double click the move/rotate/scale tool and check the preserve uvs box. That should help, but it won't do much if any good for extrudes and major vert/edge alignment.
Sounds like the point order may have gotten fudged. Have you read the max to zbrush pipeline docs(are there any) at Pixologic.com? Maybe there will be some help in there?
Thanks I read the help file a couple of times, it isn´t that clear to me. I figured it out through video. You´re just supposed to write out whatever you want to call the file in the box. I thought I had to specify a directory pointing to an existing file.
Hey man, I worked on an alien scene awhile back, here's the thread: http://www.polycount.com/forum/showthread.php?t=65374&highlight=aliens+hallway&page=3 Here's my website where the final product is: http://www.lincoln-hughes.com/Pages/alien_eggs.html Thought those might help a little bit. The hallway looks a little weird…
Great work so far. A couple critiques: First, I would say since you're going high to low poly on this, you might want to add a bit more tertiary detail on the high poly overall. It's a bit hard to tell what you have because of the distance and lighting, but I think it could definitely use a bit more visual interest in that…
Haha. One of those wimpy looking "broads" is actually a wimpy looking dude, jouste. I would have thought that the goatee would have clued you in ;) Yep, that was us. For me the style shift was a little intimidating at first, having only done "photo-realistic" for the past several years but once I got the hang of "inking"…
ok so i really need to say this stop making excuses this thread has been you side stepping things and the moment it gets hard you stop and run to something else IT HAS TO STOP! "Certainly a learning experience in preparatory stages, Zombiewells. A lot of this is new to me, process-wise" how is this stuff new? you just got…