Hi! I am currently looking for freelance work. I have experience in game projects Artstation: https://www.artstation.com/artist/qpolygon E-mail: lasthunte@gmail.com
My name is Rhys Owen and have over a years experience working freelance. Currently looking for more part time or full time opportunities. Email - rowen84@outlook.com Portfolio - https://www.artstation.com/artist/avenger84 Sample of my work
Was messing with the panel loops workflow but I've found using maya to be quicker in cleaning up some surfaces. Streaming all day today : 11/26/13 until 11pm PST. www.twitch.tv/deathbywit
If memory serves correct this will be the first thread I've started so please excuse any formatting or etiquette errors that I might make :) I modelled this in blender over the course of 2 days. I used the subdivision modifier with crease weighting. Highpoly: Reference:
Hi guys. I was wondering what is the best way to create something like this? I'ts very complex so sculpting by hand or drawing alpha it is not the best idea i presume ;) Is it possible to change the part of this picture into alhpa and recreating this shape in substance painter or something?
As said above, good texturing with PBR materials, good lighting and 2dfx (like the smoke) and well optimised models. Here's a good quick example of high poly to low poly baked material use Source: https://www.reddit.com/r/blender/comments/1sgac0v/this_is_your_sign_to_learn_how_to_bake_normal_maps/ Or better yet here's a…
Hey there, I hope this is the correct place to post this. I'm wondering if anyone could possibly give me suggestions and/or help on how to model the armour for a character I started last year, and would really like to finish. There will also be a few slight redesigns on the armour. I'm struggling quite a bit to get the…