Weekly Update #11 Hi Polycount! I wanted to kick off 2018 by showing you Strawhart’s first official teaser trailer! https://www.youtube.com/watch?v=qGwQyat1H-I We’ve put a bunch of work into the game and the trailer, so it’s really gratifying to finally get to put it out into the world! We rendered most of the footage you…
Anyone know how to make it where in Animator you can set up a transition to randomly choose between 2 states? Ie: State A - > to either State B or State C. Thank you.
I'd say it's not worth it to use LLM's for the vast majority of current use cases across *all* of the possible uses of AI. The main reason boils down to it being a short term "gain" for long term loss. When you use gen ai you are outsourcing thinking to it (for example you use it to generate concept art, the questions of…
Got an attack combo system working for enemies! First I set an integer and increment by 1 each time the enemy enters the attack state. This is then being used to set a parameter on the Animator. Then inside of the attack sub-state machine there are the states with the attack animations on them and a transition based on the…
Heya and welcome to yet another weekly PARPG news update! This time addressing all the doubters! The programming departments' IRC meeting has been postponed but the writing and gameplay department meeting fortunately took place last Friday. We've discussed if you should be allowed to kill children in PARPG and if drugs…
I used the animation system a bit. Its a basic hierarchy state machine system where you can define states and then blend trees within those states that look at variables (you set these through code) to do blending. You can switch states based on variables with simple condition logic. There are also layers which are useful…
Hey there Kamih - I just noticed that LNP is able to detect which tool is currently being used in PS, as shown by the status line at the bottom. I also notice that there is an override system going on - for instance, it says "Tool : eraser tool (bypassed)" when using the eraser. Is there a way to somehow tie this tool…
@lotet: Thank you for doing a paint-over. I understand what you mean now, but I don't necessarily agree with it. Your paint-over doesn't look like the character, IMHO. Here's a close-up shot of the face that I've been using as my main reference: https://dl.dropboxusercontent.com/u/2167961/1280x720-TPi.jpg The concept is…
portfolio is getting there, here are my thoughts on what I think could be improved boat: utilize some overlapping UVs in your texture. the sides of the boat could be the same, the interior side walls could be the same. the top wooden trim could from one side could be mirrored over. barrel: you can optimize the polycount on…
Update Backlog 2 : Sprite Control & Enemy AI A major goal for my project was to create a scenario where the player is ambushed by several challenging enemies at once with unpredictable movement behavior to simulate a bonafide swash buckling experience. My primary source of inspiration has dominated my imagination ever…