Welcome one and all to the 96th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Regarding the face: Change up the skull structure. The highest point of the skull should be close to the back. I like to think its aligned with the ear Make the eyes a bit smaller There should be enough room between he eyes to place another eye Make the neck a bit longer, Some Ref Its male but its all i got :(
Thank you for the great feedback! I will make a new bag and add smth cool to the staff. I hope I can find someone to model it. :D Btw. the bad is some kind of a skull too. :D But back then I hadnt this primeval theme in my head. I may change it in to a other skull. Back Piece is now finished
That is just AWESOME! I get inspired Lighting is cool. U`ve done a great job. Pitty though it is not in-game. Yet I`ve got one comment. The skulls in the very foreground feel being giant instead of being very close. They seem to belong to the same spacial plane as smaller skulls on stairs. Anyways, ur environment is hot!
Indeed, edgeloops are mandatory to simulate the facial muscles: http://img248.imageshack.us/img248/3530/expressgw3.gif Poly regions by Bunk Timmer: Dont hate the skull! seriously you need to imprint the structure of the skull into your brain so you can represent the planes of the head correctly:…
So I hand sculpted this back in around 2012 ( bottom left), then lost interest in it for various reasons. Putting together a new version now. I have a lot of projects like these where at the time my overall skills were not quite up to it, but feel I can do it now. Will do a zbrush pass on the back pack next and the new…
Your skull textures look a bit too blurry and blobby on the skull for how sharp they are around the horns, can we see your texture map? Either you need to work more detail into the texture, or spend more time maximizing your uv layout. Good work so far, bring that into the scene!
Because I am not busy enough on this project, decided to take the time and tpose the dragon, rather than just sculpt him quickly in position... Also added skeletons (kodo!) and going to make an Alliance human skull, and possibly a deer or Tauren skull, depending on how often Zbrush decides to crash on me tonight...
I’ll
guide you through the process of modeling, creating PBR and
hand-painted textures, and 3D printing, followed by painting the
model. https://polycount.com/discussion/235911/creating-a-servo-skull-pbr-hand-painted-3d-printing-and-painting-techniques#latest
Two or three things jump at me. One is the anatomy of her thighs; its proportion and form. The skull mask doesn't look as nice after the baking. What animal skull is it, btw ? The hat doesn't read as good. Is it made of latex ? And lastly the pose. I can't think of when or why would someone wield a scythe like that.