There's a rim lighting example in Unity's surface shader documentation: http://unity3d.com/support/documentation/Components/SL-SurfaceShaderExamples.html
Well on the page http://unity3d.com/pages/adam they say they will release a playable demo soon. I dont think they will release the scene files until the new version of unity is out that includes all the new tech they engineered for this demo and even then they say they used a physics 3rd party plugin that most people wont…
It's not stupid, it's just knowledge you don't have yet. Fortunately, you're on as website that's all about how to put art INTO video games. Unreal and Unity are game engines. Game engines are what games like LEGO Dimensions use to be built, renderend, and operated. Think of it like a writing framework. Unreal and Unity…
I'm not sure which engine really. despite going to college for Game Art, i have very little knowledge outside of maya or photoshop. I'd like to be able to throw it in the source engine or UT3. Which engine do you use at your college? (I use UT2004 right now at mine.. Art Institute of Fort Lauderdale. We're in the process…
i think i actually found the feature for unity, in the description they never actually call it alpha test, probably because it has the cool slider thing http://unity3d.com/support/documentation/Components/shader-TransCutDiffuse.html