hmm, i might be misunderstanding. I would expect he made a single feather first, painted it (could just be vertex paint in zbrush), duplicated it a few times and made small tweaks in color and shape, and then just duplicated those and placed them by hand. Then baked them all onto the wing geometry. If it is vertex paint…
K here guys spent all week on this, made worksafe to! pls comment you should work on my indie game with me ill post moor art sorry not from usa for english:/
even back in Doom3 the engine just took the bump maps and made normal maps from them on render. Just stick with normal maps mate, bake them from a highpoly, or use tools like ndo2 and crazybump.
Great work on production and stylization. I really appreciate the craftmanship. My biggest issue with the render is the lighting. Specifically the value focal points is falling off the page. It's ok to have the breasts be the focal point but then you need to frame to that focal point. And it's impossible to give the image…
Hello everyone, I'm currently finishing the block out phase of recreating this painting by Zdzisław Beksiński, I'm not sure how to make the bottom of the scene look black to give that "abyss" look, I have the ambient color set to black but it still looks grey. Also, how do I make a thin but dense layer of fog about halfway…
Really appreciate the thoughtful comment and you're raising a fair point worth addressing clearly. To answer directly: no, the Smart Assistant doesn't use ML or any AI model. The keyword scoring system is fully deterministic it matches your input against a weighted keyword library (200+ terms) and ranks layer setups by…
Hey! I don't have much time but i thought i would join in and hope to do as much as i can! Hopefully i can finish on time. I haven't made any male characters so i thought this would be a good opportunity to dive in a create a male! My idea is to gender swap Katarina with her original skin. Basically just make a sexy male…
That is because I've modelled them to be functional like the rest of the lights. They look funny right now since the entire assembly is marked transparent due to some material overlap with the other lights on the car at the moment. I'll have that fixed once I manually make the alpha layer in Gimp. As for the lights I made…
Hello Fellow polycount members, this is my first time posting my work. I made this high poly sniper to try my skills in max since i worked in maya for 1.5 years. and a friend recommended to try max aswell, as a result i created this. I'm still learning hard surface modeling and how to get better at rendering with v-ray.…
This is my PC Gaming Essentials Set, Addon 01, and Addon 02 product line being sold in the Daz Store featuring quite a few objects that one might need to render a high quality PC gaming rig. Normal maps were baked using a bevel shader and objects were rigged in Daz Studio where applicable. Coming soon are Desks 01 and…