I finished this last month, and I posted it around a few places but left out polycount! Here are a few pictures and the video link for you guys! Made as a portfolio piece, The fanart model and concept is by me, but of course the IP rights go to 343. It was hard, but a lot of fun bring it to life in UE4 by the end! I hope…
Hi everyone, Well here is my new work fanart of Homeworld Deserts of Kharak. With a brand new concept vehicle similar to Baserunner unit in game, but this one is a reconnaissance vehicle loaded with a small qrf (quick reaction force) compartment and fancy gadgets to gather intel. I did a base concept model in 3ds max and…
Hi all,This my first time join to playcount contest,and this my first time make fanart from league of legends i see much talent artist in here so this really fun to see many artwork in this contest :blush: And for the beginning this my really rough concept,the battle of tree,maokai and ivern I like both of these…
This is very nice work! Very clean topology and really nice textures. My only CC is the eyes need a little work. the whites of the eyes are too white and to me, don't look super realistic. Did you add a ring of geometry around the eyelids to add that extra layer of gloss around the eyes? have a look (if you…
I completed my complex fanart project for the release of the movie THOR 3: Ragnarok The main goal was to recreate the character from the movie with precision. Now movies use digital doubles. I tried to recreate the character as accurate as possible but with limitations of the gaming industry. The low-poly model contains…
Here are some of mine, both in "work" and "play" mode :) Pitgirl/racequeen zbrush sketches for a published racing game. Their purpose were mainly for the clothing designs, the heads and hair were just there as placeholders. A repost- Judge Anderson/2000AD fanart sculpt and realtime model (around 12k tris) based on an…
Hello guys I was a bit bored on my thief fanart scene and take some time out of it to make the change, I had with feedback. So here is what have been done: Light more purple* Add some more little props to give a more live * Light beam * Silhouette of people * Building in silhouette in the background * Some tweak in the…
@SylveriaDreams Ahhh, great to see some WoW fanart. I think there's a lot to improve. The scale of the scene doesnt feel very big, it feels like a miniture version. Take a look at your proportions and the size of the details. You also have some edge loops that add polygons with no reason. Make sure that the vertecies…
Actually this is from Machinen Krieger/SF3d, an extremely overlooked and under appreciated series of mechanical designs by Kow Yokoyama. The sculptor was doing some fanart. Either way, great to see Ma.K get some lovin, and nice wips so far. I guess since you're at texture already there's not much to say until we see more…
Hey guys, Long time lurker here, finally decided to post some work. Comments and critiques are welcome :) Recently, I've dived into stylized and handpainted art. This piece is a handpainted weapon done after a concept by First Keeper. It's my first handpainted asset and I've had tons of fun learning while doing it.…