"Does it matter if I draw digitally or it's better with pencil and paper?" IMHO you'll progress about 10x faster with paper, as digital is nowehere near as accurate and responsive. And you can always have a tiny dollar store sketchbook/notebook on you, as opposed to having to carry an absurdly expensive and fragile digital…
Yeah I'd argue that wanting normalmaps baked for cars like this will increase cost and reduce quality and performance (due to much higher texturebudget). Basic PBR textures, well again; this is ideally a mostly shader based or material preset system dependent on your engine, so I don't know how possible it would be for…
[ QUOTE ] If they do ever make it, looks like it would go down a storm with the Ikea/iPod crowds. I'll stick with my dream of one day sitting in on of these when I own it. [/ QUOTE ] Not bad, but my dream car can kick your dream car's butt . Of course, it's horribly impractical, but really not a whole lot more expensive…
It would help to get some wireframe shots too! @ House: First off what catches my eyes is the very turbulent water in an outdoor pool :D If it is indeed that windy, then the grass should reflect that too. All in all the grass needs more randomness to it. Also there are a lot blank spots on the ground (by the bridge) that…
wow. he looks hot (in it special own way . I really like the design take on him. at the moment my only complaint would be that his weight is cleary seen but you cant "feel" it really. I would bend the spine a bit down so that you can see that hes floating all the time nearly no movement. He should look a bit more broken…
Decals of this nature seems like ~30 minutes of fiddling in PS with a couple custom brushes (that you could probably make from scratch pretty quickly), that will net you some brushes you can use forever into the future, and easy high-res source files to tweak as needed. AI is good at what it's seen a lot of. Examples…
I decided to go ahead and make the classic baseball bat with nails weapon. There is nothing too special I can say about this particular model aside from the nod/reference I make to the Fallout franchise, specifically Fallout 4. I had a great time making the model as it was just for fun. I've been quite busy as of late, so…
You can do anything you want with the style, but there certain things which need to follow convention. For example, the 'foot' area, where the person would step on to get into the car is too smooth and belongs to the whole body. This is a no-no since the person can slip and break something. The front 'engine' like hub…
In the engine.engine.ini file there should be two tweakable variables for you to mess with if you are losing shadows while too close ( I think that's what you were trying to show in that screen?), so you can turn off all that forcing of dynamic shadows. ShadowVolumeLightRadiusThreshold - Lights with radius below threshold…