Small side note. There is a book titled 'creating emotion in games.' It has helped me see what sets apart titles that stick with you for ages vs. the throw away garbage. http://www.amazon.com/gp/product/1592730078/104-6899160-0059151?v=glance&n=283155 Geared towards the designer or writer.
arsh: dragon looks sweet! Going low poly route like ghost_rider. Undead machine for making healing potions by sucking the life from humans about 3500 polys at the moment. Humans are 680 polys each, so i need to get them lower. Still need to add humans trappen in cages, torture devices and misc objects laying around.
[ QUOTE ] Sony are not reducing the price of the basic PS3 in Europe, nor are they announcing the 80gb model. http://news.bbc.co.uk/1/hi/technology/6896261.stm Instead, they're bundling controllers and games with the basic system and leaving the price the same. Seems a little odd... [/ QUOTE ] I think I know why they did…
I use the color management app: https://addons.mozilla.org/en-US/firefox/addon/6891 and using for adjusting brightness. "Along the top of the strips are alternate patches of black and dark grey. If it looks solid black to you (look very carefully), your monitor's brightness setting is too low. Increase it until you can…
One key thing I'm noticing is really separating that edge for the hood flap. Also! If you check one of the last pages of the What are you working on 2010 thread, someone kindly posted a few videos on his cloth process. Just some timelapses, but should get you started. Found it!…
Nice comp Mistry,i feel that the dirt on all the textures are a bit too even.Not sure whether they are the final ones but. The dirt settlements could get more realistic,as usually these are very busy roads with constant vehicle traffic,creating a lot of pollution and dirt. A few pics from my side :)…