I've posted this link before but thought I would share it again. http://www.bcbusinessonline.ca/bcb/top-stories/2009/06/03/rough-play-vancouver-video-games The reality is that digital art can be sent over a wire. Any work that can be sent over a wire is being devalued. I guess you could move to China or wherever necessary…
Thought I would start a new project and do a stylized hand-painted axe inspired from Darksiders. I really want to focus on hand-painted textures and low poly geometry. This is the concept art I am using for reference. I really like the shape of the axe but I am planning on mixing up the color's and materials to be my own.…
We are an Indie team of 2 guys working on a TopDown RPG game. Our art direction is stylised. We would like to have a character with a similar style and shape : We need : - High Poly of the Character without equippement ( ZBrush file or fbx / obj ) - High Poly of a similar Sword and shield ( ZBrush file or fbx / obj ) -…
insomniac is hiring for these fine art positions. Environment Artist CA Environment Artist NC Lighting NC FX Artist NC Character Artist NC Concept Artist CA apply here http://www.insomniacgames.com/careers/art.php top ten reasons to work at insomniac 01. We've been named as one of the top 10 Best Small…
Heya fellow Polycounters, So with the Modo Steam Edition being out in the open, I decided to try my hand at making a weapon for Dota 2. It was tough learning new software alongside a personal first steam workshop item. There's also a contest tied to making a weapon for Dota 2 via Modo SE... Thus if you think this…
Hi, I am making a structure for a modeling class. It is due next Thursday. For the assignment, I chose a Motorini Dealer in Savannah, Ga. I need to make a full model of the entire building while adding the surrounding area is optional. Textures may 1024 X 1024 maximum, and I can only use up to 16 separate texture files.…
Greetings to all. First post from me and I'm already a pain in the ass... I bring this issue before you gents and ladies because polycount comes highly recommended by my Zbrush instructor as a place where friendly and knowledgeable artists who are serious about the the gaming industry hang out. I'll mostly let the screen…
http://articles.latimes.com/2012/jul/27/news/la-ol-obama-pew-survey-muslim-mistake-20120727 http://www.thedailybeast.com/newsweek/2011/03/20/how-dumb-are-we.html just for fun: http://theflatearthsociety.org/cms/ if there are really that many people who think like that then i think it is not arrogant at all to state a fact…
ther are quite a few approaches here, but AO is not going to give you an instant nice skin texture anyway.I like the way it's done with the streetcop workflow http://tutorial.jcwcn.com/3D-Graphics/Maya/Modeling/2008-08-03/9822.html by pasting the green channel on top , It lightens it up a bit, avoiding that dirty grey…
The Transformers designs are objectively bad. An incoherent mess of tiny, shiny parts that are hard to read in a still and pretty much entirely abstract when they start to move around. It's interesting to not that they've gone back and fixed updated the designs on the upcoming movie, even on some of the transformers from…