Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
glenatron
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: AK-47 (First Gun)
Reply by
CarlK3D
·
Sep 2013
·
Home
›
3D Art Showcase & Critiques
Finished modeling attachments. AK-47 - 7,838 Attachments - 2,716 Total - 10,554 Tris Bullet - 224
Re: Normal Map seam can only be seen from far away
Reply by
JohnnyRaptor
·
Mar 2013
·
Home
›
Technical Talk
from 1024 to 512, you lose 4 pixels square...and thats just one mipmap step
Re: Monthly Environment Art Challenge - November & December 2017 (51)
Reply by
Democles
·
Nov 2017
·
Home
›
3D Art Showcase & Critiques
Finally got to work on this over thanksgiving- block in and UVs are complete! 12k tris and 3 1024 textures.
Re: AO Smoother in xnormal?
Reply by
FourtyNights
·
Oct 2015
·
Home
›
Technical Talk
You'll need to increase the value for rays. Something like 1024 to 2048 is a decent setting for a good quality.
Re: Is 2056 a valid texture size?
Reply by
roosterMAP
·
Aug 2011
·
Home
›
Technical Talk
no, the dimensions of a texture must be a power of 2. 2, 4, 8, 16... 512, 1024, 2048, 4096...
3 results
Re: Using layers in Zbrush. Help.
Reply by
pixelpatron
·
May 2016
·
Home
›
Technical Talk
It looks like it might be tied to the "texture Map" resolution....it's currently at 1024, how would I change this?
Re: New to this site
Reply by
stimpack
·
May 2008
·
Home
›
3D Art Showcase & Critiques
Why did you use a 1024 sheet for a grenade? or a 512 sheet for a sand bag? Just curious...
Re: Atlantean Sword Fighter
Reply by
JO420
·
Jun 2005
·
Home
›
3D Art Showcase & Critiques
about 4k for the character including all armor, 1 1024x 1024 for the body, 512x 512 for the rest
2 results
Re: Softimage XSI Mod Tool
Reply by
Keg
·
Aug 2007
·
Home
›
General Discussion
downside is the limited resolution supported for ultimapper. 512x512 is a little low. if they did 1024, that'd be more acceptable.
Re: unknown worlds art test
Reply by
Avanthera
·
Mar 2010
·
Home
›
3D Art Showcase & Critiques
Ok, final tri count at 1552, with 1024 maps. Let me know what you think! :)
>3241 results
1
2
3
4
5
6
7
…
325