Thanks! I appreciate it :) , i posted my current wip, a gears of war smoke nade :) then im going to make the incendiary grenade cause i really like how it looks too Here's the link to the WIP http://www.polycount.com/forum/showthread.php?p=1517926#post1517926
yeah this has messed me up too. check out this link, i think you can uncheck the smooth icon and it won't affect your smoothing groups. don't have 2015 at home to check.…
More updates: Made a low-poly pirate flag today. Scene is really starting to come together now I think. Most of my models are still just block-colour textures so I need to get round to hand painting all the textures and add a few more things models in too. Throne modelling begins next week, all my models so far have been…
So finally got some work down on the druid char, still a bunch of stuff to do in textures but wanted to get some feedback as I 'm kind of starting to not see where this should go. As for the mesh it 's at 15k tris right now with no hidden surfaces, he has a body underneath the clothing :P and the textures are separate for…
WOW guys thanks for the feedback. The asset im working on is just to test my skills on a small complete game in Unity. I have coded all of the programming functionality. The assets shown above will be duplicated 4 times and will I hate to admit play somewhat like guitar hero. I just did not want to have really low quality…
@JoshuaG Thanks for the critique. I will take a look at it once I have finished with the body. @TeriyakiStyle Thanks for sharing the video; it is always interesting to see other people's workflow for hair. hair and fur + instanced geometry I will give it a try when I start to work on the hair again. ----- I started working…
Damn, that's really good. Here are some crits: -I think you could do more work on the fabric and chainmail. -The metal feels... too bumpy. Currently, it looks more like aluminum foil than forged and tempered spring steel. Check out contemporary pieces of 15th-16th century gothic and maximillian armour; be sure you're…