It's more or less based on budget. No point going for a $1000 GPU if you can only afford a $500 computer, for example. Generally speaking though, more VRAM, CUDA Cores is better for rendering*. How much, you need to look for benchmarks used online. There's a thread on Polycount with more information of buildings rigs…
I've heard Gnomon is quality, but I think you might have the tuition incorrect, I remember hearing it's way more expensive to attend than $43k per year. Van Arts has a pretty good rep. I've heard both students and employers talk highly of the students who went there. You might have to consider that foreign students would…
Hello! I finally did the low poly and made a test bake. Comes out around 50k. Looking at it there's quite a few polys to be saved here and there and some smoothing group issues on the wheels and other places. Will all be fixed for final bake coming soon!
You have great energy and excellent motivation. That's good. Keep it up. First thing first - If they tell you that you'll land your first job in games after only 5 months of training, that is so wrong, so bull-shit I don't even know where to begin. Don't pick a career because someone else tell you so. If you like motion…
Thank you :smile: There is nothing to see on the wires actually, It's partially decimated and some parts are just first subdiv level from Zbrush so it's about 500k tris. Textures are originally made as 4x2k but I decided to upres to 4x4k for final renders.
I think this last one is an improvement but still a little weird. The individual features look OK by themselves but put together the proportions are not quite right. It appears that you focused mostly on getting the head to look good from the front and side views, but not as much on the 3D form as a whole. Look at the 3/4…
I typed like a 500 words or half a page and it got deleted. I typed out all of the projects I had done, don't know if you would read honestly. summary thanks for posting here is my work in pictures https://drive.google.com/folderview?id=0B1JXtMH_2IQQWFpBWlFiMVI2MUU&usp=sharing lots of fun and frustrating work might…
If you are going to render 500 of the same mesh at different positions, rotations and scales then technically all you need is 1 mesh data in memory. That doesnt mean that is the best way to render the objects though. These days its generally much better to batch static meshes into compound meshes which can be rendered in 1…
It's been a while since I have worked on this, so I'm gonna post a quick update. So far I have retopologized, UV'd and baked my maps. I Started to work on at least the base for my albedo map as well. I also created the texture for the hair (as can be seen in the bottom render). So far the character has 40k tris and 4…