I'd check very carefully with Allegorithmic on the ati cards, they've traditionally been unstable and I'm not even sure the workstation ones are officially supported yet. Regardless, as far as game work goes the cost/benefit ratio of the workstation cards has long been very poor - especially if you're not hanging it out of…
But you did see. The graphical downgrade has been known about for months. You are just upset that you didn't get the graphic you wanted not that you were lied to. Source from march in case you feel like arguing some more :…
There is a fix out now that you can download here: http://www.polycount.com/forum/showthread.php?t=150503 The "Save as" bug is one of the bugs we´ve tried to kill with this patch, not 100% confirmed that its gone yet so all feedback is appreciated!
Check out more of my newest stuff at http://www.polycount.com/forum/showthread.php?t=149347 2 new characters for PVP: Heritage, their site should be online within the week. Rendered in Marmoset 2 and their textures are optimized for UE4. The Mage is separated into 2 4K maps and the Steampunker is in a single 4K map, with…
2 new characters for PVP: Heritage, their site should be online within the week. Rendered in Marmoset 2 and their textures are optimized for UE4. The Mage is separated into 2 4K maps and the Steampunker is in a single 4K map, with his holster/future weapons in their own separate space. Both are around 10-15K polys. Will…
We've got a big thread for general DSLR advice here: http://www.polycount.com/forum/showthread.php?t=79655 I will say one thing though, the OP is concerned with not only texture reference but using his camera for general purpose photography, in which case a DSLR, mirrorless, or a high end point & shoot like the Sony RX100…
Wrote something up for ya. Will show the positions of selected object(s)/vert(s)/edge(s)/face(s), averaging their values if multiple are selected like in max: if (`window -exists xyzWindow`) deleteUI xyzWindow;window -wh 275 75 -mxb 0 -title "xyzWindow: component positions" xyzWindow;rowColumnLayout -numberOfColumns 2…
From what I am seeing the lighting in the room is to much, it needs to be spread out and at different intensity to create a mood to it. I found this example to show you..not mine , just something I found. The person that made it is in this thread below. http://www.mapcore.org/topic/15243-sci-fi-scene-ce3/
Hi Nero, I'm a 3D game artist, and I'm thinking about creating a SteamPunk Game/Artbook for my post grade diploma... I've got like 1500 steampunk images... and already did a good search on the internet about it... If you want to talk, just send me a e-mail.