what ethnicity are you going for? facial anatomy varies according to that. in general, the lips are lacking depth right now. the inside of the lips should go deeper. the shape of the eye lids usually have more curvature, your look to plain. also the corners of the lips usually are pushed in deeper.
So what's the question then? Sounds like you have a plan in mind. I don't know much about their attachment system, but I bet this is asking too much of it. Extra bones usually have a performance cost, and multiple materials per mesh usually has a cost too.
Usually yeah, for scratches I usually contrast the hell out of a fitting photo the just clone stamp in screen mode into a layer mask for a bare metal layer. I also painted some faint white/black smudges near/onto the edges with low opacity soft brush.
I use twitter it's http://twitter.com/#!/chrisradsby but I usually don't tweet that I'm in the bathroom =P , I usually tweet quick thoughts about video-games or game development etc, sometimes stuff about photography. Sharing links of inspirational videos, great portfolios and artwork.
Neither... In fact, I hardly play games, really. When I do, it's usually games like "Dear Esther" or "The Vanishing of Ethan Carter", that I'm playing for the experience (like a movie), more than anything else. I don't usually have much patience for games.
the tables usually turn when you have a family - then Europe (with the exception of the "let's shut down everything to save money!" states) usually becomes the better choice. Also working in the US ain't as fun as in 2000 when the Euro vs Dollar rate was the other way round ;)
Okey so i have looked in the game and if anyone is curious its something like this. Environment textures are about 256x256 and down some 512x512. Props textures, for big props 512x512 for smaller usually 256x256 and down. Characters usually 256x256 or 256x512. And weapons about 256x256.
check your plucked chicken and duck models, for chicken they usually remove the feet and bend the neck for easy hanging. Duck's neck are also usually bend back. Nice progress. edit : reference http://www.ilovetogo.com/FileUpload/Editor/ImagesUpload/WebContent/Singapore/ThingToDo/FoodRepublic10.jpg
1) Lack of clarity with elements that cannot be cobbled/synergized from existing world objects easily. 2) I usually design unclear elements on my own to clarify the elements 3) Usually an existing render tartget asset assists with converting most 2D concept art to 3D for me.
Cool stuff as usual!! Still not around here as often as I'd like but hey! at least something :# Starting to block out the structures. Want them to feel less cartoony and more realistic by trying to stick to somehow realistic proportions. Well, as realistic as they could be for dwarfs.. Ah.. as usual, we'll see.. :)