There is just too much at the top bar. And too much culminating in the middle. Make the weapon indicator and ammo incidator on the bottom corners of the screen oder atleast under the character portraits. Link the ammo icon with the weapon visually Im not sure about the feathers. And whats that behind them , ink ? Cannot…
The eng spots seemed tight, and hard to defend. Eng forward bases need to be big enough to hold a few people, think of them as a gathering spot for a forward push. Like the sewers in 2-Fort. You have the wait time on the teleporter, spawn times and you need to fit everyone in a sheltered position. Just dropping ammo in a…
At the end of the day, all rotations are handled as a quaternion (I'm pretty sure about this across all game engines - I could be wrong about UE4 though but I'm going to guess it does quaternion). They are more efficient. Here's a good breakdown of both…
For you to make a quality environment art piece for your portfolio, you're going to need an overall concept for the scene, a unifying painting (or two). This is why we use concept art in game development. This list of individual texture choices isn't going to cut it, because your env will end up looking like a hodge-podge,…
Sounded just like the Estadio Azteca sounds in Mexico :) Not a great start for the cup but it makes things really interesting for Group A. At the end of the day it was in the best interest of MEX and RSA for URU and FRA to tie. Its really going to come down to goal difference if they keep it up. Predictions for Tommorrow…
I've just moved to Win10, so I don't think it's possible to install any legacy drivers/ Anyway, my teammates have various hardware - both nvidia and amd, with old and new versions. No one got core viewport to work properly. So I'm not sure it's something about drivers - but it's not inconceivable at the end of the day.…
But the fix is in 2019.3 https://help.autodesk.com/view/MAYAUL/2019/ENU/?guid=Maya_ReleaseNotes_2019_3_release_notes_html Many users on systems with newer, high-end CPUs like Ryzen 3900x series have reported issues and 'Unfold3D Process Error' messages when unwrapping or optimizing UVs. If you run Maya using one of these…
Well... been a while. Finally got around to finishing the redesign of the player character for this project. He ended up going through a number of changes since the early concept was done.
Hey this is some nice progress! If you're looking for a way to incorporate cool tones to your lighting what I would personally do first is to simply make your fog a light blue color, most fogs you can change that in the material graph. Otherwise what I would also try is having your ambient light be cool toned, and the…
hey ho.. first the links are broken.. guess you just copied the text from the board and not the link underneath. I like the natural feeling of the env... As far as I can see it. The biggest issue here is imo the lighting which is washed out and not carving the props out with light and shadow but making them look all the…