Would you be able to explain it in any way without talking about channels? I could be mistaken but i can't think of a way. Also It's not what it about what seems intuitive to you personally, as i've met plenty of artists that are working, yet don't consciously realize that happens. Keep in mind i just provided a list of…
Thanks for the comment, Avanthera! I know what you're talking about, ever since I read the Valve character design pdf I've been noticing those subtle gradients in a lot of artits' work. I don't know if I've totally gotten the hang of it, but the Boss character (the rocky, flamey dude in my last post) was my first real…
The quality of your work is already significantly better than most graduates, including myself at the time of graduation. If anything, I would note that you are missing more organic work - such as rocks, vegetation, etc. - and texturing breakdowns for your current work, so I can see your UV layout proficiency and attention…
rock_small_porous level 0 rock_small_porous level 7 Method -- mudbox, start from circle How long it took -- 15 minutes What I learned -- Hard to get very sharp edges like you would see on a piece of splintered granite or shale rock with the sculpting tools. Will take a bit of time later to make a base mesh with lots of…
Most polymers are fiberglass reinforced, so capturing how the glass fibres affect the glossiness is something that can help sell the material. These fibres are only visible when they're at or near the top of the surface of the polymer, so using a regular glass fibre texture won't work, as it'll basically look like long…
Hello all. I'm using GameMaker Studio Professional to program games. I have about 5 in progress, and I just need art for them. That's the only thing holding me back from release. It wouldn't take any time at all to plug the art in. 2 of the games are finished-ish, very basically the 5 games are this: Crystal Collect - a…
We're finally making the big move overseas! After considering it for a while and looking for good gigs in all corners of the world my girl and I are moving to the US. We're flying in to SF on Sunday, with a week and a bit to freak out, find a place to stay, and see the sights before I start work at Crystal. Normally I'm…
hey there, i'm new here so this is my first entry. i like the whole magichanic/ piltover stuff and thought to do an inhibitor as my entry for the contest. took a look around and didnt see that many threads doing this, so maybe it wont be that common... if there is time enough i'll try to do a turret, too. im used to do my…
my god dude- artistic growth like whoa. I cant tell if digital or not. I love the warm/cool approach you have. Its feels cold, but in a really lavish, and rich way. its hard to really pick a favorite. If I had to, I`d say the orange body in amongst the trash bags. At first it looks like a figure set into some kind of blue…
So, I finished a set that started last year, was for a pro player but that player doesn't have a team anymore, so it will wait a bit till it goes to 3d. main goal was to use metal looking materials (that's why I wanted to make a more elaborate sketch), I really hate that most of skywrath's items look like toys.. blue…