greed + the fact that they lose money on the console hardware. consoles and their development cost are usually subsidized by games sold. That's also the reason for all the DLC - you cannot resell that. Somehow those consoles must be paid for. about the analogy: cars and books have wear and tear often making them less…
Hey there! So I have a few things to critique about: 1) Your HP looks very edgy (looks like you made some wrong supporting edges) 2) Your HP lacks a lot of details: at the moment it's too simple to attract attention 3) Your LP is really highpoly actually. A lot of unnecessary Polys... 4) Your uv-layout is super uneffective…
Also just a side note! Tone down the photoshop effects and compositing for your presentation :p Here is, in my opinion the best character presentation I have ever seen. It has an aesthetic that is very attractive and appealing! Ideas like subtle particles, a simple vignette or gradient background, or a very subtle shadow…
I fee like kissing the guy. Sincerely. Edit: However, you can see where they are coming from with that move. They probably intend to attract as much people as possible with this so more devs can get used to it. Unreal 5 will be subscribtion-based again and people will stick to it. Lol when I see Activision or Ea spend…
You could put Maya in your topic title, that would attract people who know that software. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use Also, what have you tried so far? It helps to post images of your attempts, screenshots of your materials, what photos you're using for…
Very nice start... I'd definitely add some wooden planked stairs that non-uniformly pieces down the slope from the floor. The back of the house could use some windows or something a little more eye attracting as just one back door seems a little dull and the back wall seems like it's made of planks of wood but I find it…
I guess from the tournament-guys perspective its a little simplier.. He needs something to attract people to buy a ticket > He likes your creation (no matter when or for what purpose you did it) > And he feels like your item would convince enough players to buy their ticket. End of story, no creative requirements most of…
leidan_37: I think the community is pretty nice, when you learn how to avoid the noobs. I'm an indie developer, and i'm leading a team to make a larger scale game in the BGE. Hopefully it will attract more attention to it, which in turn may possibly give other developers motivation to make the BGE better. Adam L. Gray:…
If you are aiming to mimic a current gen workflow and potentially attract future employers in the game development industry I would recommend taking a second pass on your assets to further optimize the geometry. Judging from the high quality of your work I would expect you're aware of this, but it could be a missed…
Why don't you just ask the people at those sites if its cool if their artist use their logo in the work that they make for the comp and not require those sites to be directly involved if they do not want to be. I mean both of those sites are pretty much portfolio sites and their end results will end up their as well as…