http://unity3d.com/gallery/made-with-unity/game-list Lots of great looking titles and a huge variety of styles. Unity is as capable as any other engine, it's all up to the artist to create something visually appealing. Unity also has a lot of inexpensive plug-ins that can really speed up your development. I highly…
Slight bias here but the Learn section of the Unity site has lots of great stuff to get you started; individual bite-size tut's - http://unity3d.com/learn/tutorials/modules step-by-step projects - http://unity3d.com/learn/tutorials/projects and live training on twitch here - http://unity3d.com/learn/live-training…
I'm assuming you want this for sound or music, if you're looking to mute players in a multiplayer setup its a bit more involved but here goes: -create a UI button that will toggle the audio when clicked. -create a C# script with a mute function that the ui button will reference for OnClick() (or whatever the native uGui…
vbr2809, Take a look at the Unity Training project Space Shooter http://unity3d.com/learn/tutorials/projects/space-shooter they have a particle system setup for doing something similar to what you are trying to do. They demo it in the third video 'The player gameobject' at around the 8 minute mark. There is an asset…
https://unity3d.com/learn/tutorials/topics/graphics/introduction-precomputed-realtime-gi Hey hi, Hope the link above helps. Lighting being broken has been resolved for most parts yet I get few issues time to time. However broken stuff at times come with how you have (a) model the mesh (b) does it come with hand authored…
I am using the "Unity" engine which you can find here: http://unity3d.com/ Basically, the engine allows for you to deploy for: Standalone builds for Mac OS X (Universal Binary, or specific, smaller Intel/PPC-only builds) and Windows 2000/XP/Vista. Webplayer builds (works with most modern browsers) OSX Widgets You can…
Yeah, I'm interested in this too. Unity 3d is one game engine you can look at to get more ideas of iphone's capabilities: http://unity3d.com/unity/whats-new/unity-2.5
I see it here. https://unity3d.com/unity/beta/unity5.3.0b5 If this is incorrect then it can easily be added to your own project by finding the tangent to world transform in your CGIncludes shaders. Alternatively you could construct your own vertex shader which would look something like my code below (Using Unity 4).…
I'll pretend this thread is about becoming a game-developer with full awareness of the sacrifices that comes with it ;) . If anything for a solo developer I'd suggest unity over UDK, it's a bit lighter and easier to prototype things in, only go UDK if you have a ton of experience in either unreal tech or heavier things.…