Actually in Max there are a few ways. If you apply a material that has a texture that is the correct size, the UVEditor will switch over automatically if you change the material selector in the upper right from the checker pattern to the actual texture. OR You can open the options tab, check on "Use Custom Bitmap Size" and…
Hi, I am using 3ds max 2016 and recently I have been facing a strange problem. When I group a number of objects, then change the size of the group and then ungroup, all the objects return to their original size. It is very frustrating to have objects resize everytime I ungroup. Please help me in finding a solution. thanks!
Everything looks pretty good but there is still some strange stuff that is interfering with the result. You have a pretty good eye but with anatomy you only have to be a bit out and the result will look weird. It looks like you are using the dynamesh system for your sculpt. While this is a truly terrific approach it is…
Cool. The first thought that immediately came to my head is what if the ball comes swinging in from the right side and then as it swings to the left side, it goes slightly out of view, the cam shakes and as the ball comes to a rest, the cam trucks over and we see the character completely flat against the wall, smushed and…
Thanks a ton for the crits, and the pic which explains something i had never thought about being an issue. I will have to try and fix most of the edges that are too hard, and definitely fix that on the next gun i model. I may do my Beretta px4 next, or i might snag my friends AK. working off the actual gun is beyond…
(strange - I thought I posted that on the Ram-eating thread ... oh well) Johnicus : Yeah files are not always compatible between service packs. Mud2012 (with the Service Pack 1 if I remember correctly) cannot open files from SP3. Oglu : I keep running into that one. Basically, hiding a mesh doesn't necessarily "deselect"…
I put my portfolio site up a few weeks ago. I'm looking for honest feedback on what should be changed, or what I need to work on. Currently I only have characters on my site but I am working on a couple environments and props to show off. I don't graduate until December so I want to make sure that I make my portfolio the…
Didn't even get to ENJOY Halloween yesterday because I was too busy getting my portfolio site up. EDIT: I did eat some candy actually. And I thoroughly enjoyed it. A job opening popped up for an associate prop artist and I thought I was qualified. Really want to get a job soon so I'm here to pimp my portfolio. What do you…
What strikes me about this scene is the potential to have a rediculously small texture size for the smaller assets. If you got a little tricky with overlapping UV's for those circular shapes; the Tires and the cables, you could have a super small texture sheet by overlapping 'em and having a second UV for the shadow map,…
Yeah I noticed that the project save (file) gets big fast. At a file size of greater than 5Gig the file will refuse to open, so now I have a standard project file saved in the ZProjects file folder that has the settings I like. Its good for standard modelling and texturing and I just use the tool save which keeps the file…