It won't be a problem to adjust arcs as you won't need the graph editor anymore.All the frames are keyed at a specific position for every frame(its something u learn when animating in 2d,u know what pose at each frame makes a movement fluid).If you observe the works on a 2d animator that switched to 3d as I read in one…
Many will argue that the Less Talk More Rock approach is better for the medium of games. However, I think it really depends on what type of game you happen to be making. There seem to be infinite approaches to game design. If we were to categorize them we might end up with something like The Four Lenses of Game Making…
Cheers. I'm going to be applying to VFX houses as well as game companies (spread a bigger net and hope to get some fish in it ). Some of them don't use displacement maps and so need to polymodel stuff like this. Also many people can sculpt some impressive stuff, but can't do much in the way of polymodelling, so I'm aiming…
how much experience do you have? if this is your first i mean that is pretty damn good, but if you are looking to get into animation in games it needs work. your pose and timing deliver motion, but not realism of weight transfer. many of your sources of strength/pivots are not shifting in convincing rhythms to create the…
Good input from everyone so far, it's come a long way! I'm not an expert at painting, nor faces, but i feel like the face you have needs to be stronger if you're going to have it on display so i attempted a quick paintover to show my thoughts. I think i conveyed what i wanted to. The planes of the face seem okay in some…
I don't agree with this. Chris Pratt's character was only marginally successful in the story when it came to saving anyone. In the middle of the movie, the two children actually manage to save themselves, without the help of Chris Pratt. When Chris Pratt goes into the super-predator's paddock, the two people he's with both…
You should totally make a tutorial on how to sculpt these folds, i've tried hundreds of times and mine always come out flobby and soft... just cant get that nice neat, sharp look. Loving how the piece is coming together, but i think you should look closer into the tattoes and hair. The hair currently looks like grass…
Hello everyone, we are very happy to announce that the second Amplify Texture 2 development build is available to all early adopters. Dev Build 2 introduces new amazing functionalities and improvements, we are getting very close to a production ready version and on track to release before June. Amplify Texture 2 changelog:…
About Unvanquished is a free, open-source FPS game with RTS elements, facing off technologically advanced humans against monstrous aliens. Players can choose either team, and must maintain a base while attempting to destroy enemy base structures. Humans rely on a broad variety of weapons and futuristic equipment, while…
Concept Artist/Promo Artist We are currently looking for some artists to help bolster our concept and promo art sections. I would highly recommend you take a look at the current style we have and from there we would need something similar style-wise. In Dark Storm you take control of Amber Kinsly, a security officer at the…