Right now things are looking too flat, white, and empty. There is nothing in the scene that really draws the eye. SuperFranky is right about the jagged edges you have on your arches - they're very distracting. You might want to add some geo to them to smooth things out. You also might want to take a look at some sci fi…
Great! Depending on the way the rooms are assembled, you could have larger tiles for the ceiling, or two sets of tiles (We never see it as closely as the floor or other objects.) But the roof was just an idea and obviously not a very practical one, so don't waste too much thought on it. The current one is just fine. The…
Hi Everyone, Please don't forget to check out my Game Music Mega Pack...it has over 1400 tracks (looping and standard) and is growing all the time. Users receive weekly updates as I add new tracks and expand the library. Here's the link: https://soundimage.org/ogg-game-music-mega-pack/ That said, this week's brand new…
Good start, although one thing I would say is that your proportions are a bit out in regards to the door frames/doors, they need to be a bit thinner :)
My second door material, the main door into the synagogue I'm building! More variants on my Artstation! Feel free to leave feedback in the challenge thread!
SPOILER********************** About 90% of the blast door's map was in latin. It's been converted to english, and made into a cleaner photoshop image: BLAST DOOR MAP Interesting stuff.
Lighting is bright and basic to see what's going on but this is how it looks so far ! plus door frame missing looks a bit strange, plus door to be finished .