Constrain to edge in vert mode and align on the correct axis? Means you'd have to do it loop by loop, but that should work. Kinda tedious. EDIT: What cptSwing linked seems pretty cool.
yeah you can either use the push modifier for global inflating. Or you could move verts/edges/polys with the normal constrain if you prefe to just inflate a specific part of the model.
Hooray there's a work around for it. Oh... but it can punch you in the nuts. I'm animating with lots of objects, bones, controllers and constrains all with specific names, its not worth the risk, especially with the other headaches.
Agreed. It is strange. I don't know - maybe it's because it's primarily for manufacturing and design purposes...? The few I've spoken to on the Autodesk forum don't come from a game development background so some of my approaches/workflows were alien to them? They're very particular about constraining sketches and having…
Is there a way to do this where the mesh you are constraining to the background isn't completely flattened but keeps its shape and is just deformed by the background mesh?
Not completely sure what you mean Shep, but I can lighten it overall. Perhaps nixing most of the support matrixish stuff would work and constraining it to two columns and maybe on horizontal cross piece?
I normally set the verts to be constrained to edge, and then move them manually till they sit on the surface. Then I target weld the other side to it. It's almost 99.9999999% accurate, depending on how well you eyeball.
It's modeled. I made the shape by tracing the Black Label clothing line logo in 3d. then i background constrained it to the top canister. Here's the hipoly..
the problem with this is that it doesn't allow for pressure sensitivity along the stroke with the way, shift used to work, you could vary the intensity of the stroke while still constraining it I really hope, that this feature gets an update soon
Sounds to me like you're looking for this: This will align to X, Y, Z anything you have selected. Combine it with constrain to get more control as well.