graphics card wise: i'm running an AMD 6950HD 2GB. people have been telling me "you won't be able to run x or y", but actually there's not a single game that i've tried that's been released since the card, that has even remotely challenged it. i get 60fps on everything (i force vsync). so while future proofing is…
There is about 1 million tutorials for this per application. If you are using Maya, I can send some specific ones I found helpful. But in the end, yes you just have to move a spline around point by point, extrude your geo along it, and use enough resolution as you need. You may find Zbrush tri-curve brush to suit your…
Hey Gravedrinker, I suggest posting at one place at a time otherwise it's gonna be hard to follow for us : https://forum.allegorithmic.com/index.php?topic=6943.0
I think you would handle this by storing them in an array, and selecting them from an array. I don't know off the top of my head how you would code this, but I hope this can lead you in the right direction, and offer some prompt help. I think this may help: http://accad.osu.edu/~aprice/courses/694/variables.html#array
Dude seriously. Simply call them if you need more info! Chill out man, no need to get all worked up about this. Also 99% of the people here simply bought it straight from the online store at 699$. http://www.pixologic.com/store/#academic.php
Thanks for all the comments guys! felipefrango: Thanks! I use this material here, no modifications: http://www.polycount.com/forum/showthread.php?t=69829 I follow the instructions there, just that I use more saturated lighting. Otherwise I just wing it, mr spotlight from each side (fairly far away). Just make sure one is…
heres a low poly model i did a while ago but never got round to finishing for the comp since i was moving to uni so heres it almost done just a few seams to fix. took about 4days to finish from scratch and its my first lowpoly character. i learnt alot from this experience and thought id share my model with everyone. he…
this material: http://www.polycount.com/forum/showthread.php?t=69829 With just some lights added (and shadows on the main light on), and that's it basicly :p And then afterwards just a slight unsharp mask in PS.
Mostly that it's not cripplingly slow and awkward to use. That's been improved in 4.0 but it still racks up awful GC spikes. The new GUI is a huge overhaul, highlights are here; http://video.unity3d.com/video/6943180/unite-2012-using-the-new-gui