I am not certain Polycount still could have the relevance to you as it had to us/me. For perspective im 21 years in my job 15 of which as an external artist with a small team in some form or shape. The market has incredibly changed, i dont know where the "younglings" meet nowadays. Artstation is a great portfolio place but…
BAKING AND TEXTURING WORKFLOW Below are the steps involved in the baking process in Marmoset Toolbag and then moving my supporting maps and geo into Substance Painter for the final textures. 11. BAKING SETUP IN MARMOSET TOOLBAG 12. ADJUST AVERAGE/EXPLICIT NORMALS 13. FINAL NORMAL BAKE, LEFT 14. FINAL NORMAL BAKE, RIGHT 15.…
I already have a pretty good idea about what I want this skin to look like, but I did a series of thumbnail sketches to explore a few different possibilities. 6-10 came out a bit too much like Academy Ekko because Swain has more of a triangular silhouette, but I do like the flowing scarf. 16 is really just a guy in a suit,…
Thanks. Update in progress: Redid the blade and handle in 3ds Max (After spending 21 days on the high-poly model for a gun, I really don't mind redoing a one-sitting job). I admittedly was not sure about using Mudbox here but I'm going to at least try it. I don't have much sculpting in my gallery and I really prefer the…
Vailias, awesome! Any idea about storing the alpha beta values in a 2d look-up? Acos isn't very lightweight, and precomputing a 2d look-up texture could reduce the instruction count a ton (I believe the link I linked above reduced it to 27 for the pixelshader). The texture lookup shouldn't change for the alpha-betas(you…
Hey guys! Sorry for the lack of updates. I just recently turned 21 and so my schedule has been not what I expected x) haha I've been working on this when I can though, and it's really coming along. Here is where I am at the moment :) I still have a bit to go and things to polish up before I call this done, but I'm liking…
here's a list of games i enjoyed playing coop that meet your criteria: lara croft and the guardian of light highly reccomend it, local or online coop, cheap, fun as hell, and a real coop game, not tacked on shit. here's a list of pc rpg's that have coop:…
I'd personally prefer if it was the other way around. I'd like to recieve royalties from everything I make irrespective of whether I am working at the company I made it for. But I can see the financial incentive from the studios point of view. Why aren't you putting that same work into your day job? What if you're losing…
Just to reiterate, remove lightbox. While I personally didn't have any trouble viewing your work you don't want to risk having an employer who does. With regards to the "3D & 2D" tabs, instead you may want to opt for a single page with all your work and then label which is which on the page. Another thing which might not…
Hey, thanks for the feedback. I ended up finding a bunch of articles from Envrinoment artists going over what it takes to get into the industry and they pretty much laid it all out. Interesting to note they all recommend drawing. For anyone with a similar quandry, heres the better pages I found:…