Just to be clear. Nobody, ever, needed to inflate a highpoly to match it better to the lowpoly. I have never seen such a stunt in the past 25 years, 20 years of which we are using normalmaps. If you have tools that need such a thing, get better tools. The goal is to capture the highpoly as good as possible in as little…
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messing with vray, mamaged to get a nice clean render 4096x2048 in about 20 mins ( using CPU rather than GPU). This 9s obviously a cropped version I have used both Arnold and Vray in the past, but focused on cycles a lot recently. Vray is pretty cool, loving it so far, though cycles is pretty useful too flipped normals on…
Hey guys ! This is my proposition ! First model for me here. 20 days of working. First time I go throught the all process ! :poly128: there is different stage of my work Bye bye !
@oXYnary At the 20 years of id panel the next day, they ( carmack, willits, cloud and hollenshead ) went on to say they plan to continue to do "multiplayer" correct and that there would be dedicated servers with id games. There was lots of applause...
Every generation the price to develop games have doubled or tripled. I read that Lair's budget was about $20 million while God of War III's budget was around $40 million - that's in one generation.
thanks for the inspiration dfacto, saw your post and went home and did this during my lunch break (not great, but a step in the right direction, I don't do nearly enough digital painting) ~20 mins
yeah some are really long, I think the longest is the Weather Janna skin with like 20 seconds of non repeated animation ;O and I will look about those hands again :) thanks for your feedback! :smiley: !!!