This is why its important to learn why a rule of thumb is created, instead of just following it. You need to learn why so you can adapt it to your situation. It's not as clear cut as height X 4 = texture size. The examples I was talking about in the other thread where about a box which translates pretty well because it…
I've stopped checking/replying this thread while I am at work from now on because I get too distracted replying to it, so I'll batch reply when I get home from now on. First @pior: I'm only working on a 512x512 map right now, the face part takes up around 256x256, I wasn't really going for having him look like these:…
Hello, TL;DR: Is it a good idea to build this machine for houdini, cpu/gpu hybrid rendering and nuke? Ryzen 7590x 1x RTX 4070 (upgrade to 2 later) MSI MPG X670E CARBON 128 gb ddr5 Ram 2x m2 drives. 1 for boot (500gb) and 1for project files(2tb, ok maybe also games) 2x 4tb Sata for raid0 (simulation data) arctic freezer II…
Hey guys, I've recently joined a company out in Asia which specifically utilizes the Unity Engine for Mobile Games Platform. They have loads of restrictions so they've naturally chosen to go with hand painted textures / no lighting for the most part on all their releases and likely upcoming releases. My problem now is that…
Sorry Perna, not a very good writer :( With radiance's latest post I think I have a concise breakdown now. @radiancef0rge That's what I'm saying. In the original implementation the metalness workflow is a 2 or more BRDF layered material setup. It lerps between a metal BRDF and a dielectric BRDF artists define, after both…
fixed it:--2009 renderhjs.net/*I wrote this script for my bachelor project in order to render very high resolotions(print stuff) on low memory systems. Feel free to improve or share this script :)Hendrik-Jan*/SplitRender;( function update_settings = ( local c = SplitRender.splitcount.state; SplitRender.width.value =…
Gosh, I wish I could just open up your level and click all the check boxes to activate features... You lighting only image tells us a lot of important things: 1) Your materials (textures) are too dark. As you can see, even in the brightest of lighting areas, your screen shots are almost totally black. This is NOT a…
Hey there, this is Ben (Makkon)'s big brother Nate... So I've taken a very long time to get this all pretty much finalized, but I really do appreciate all the input. Hopefully you guys don't mind the thread necromancy. DATA: I've pretty much decided to go with an SSD because we'd like to do it right the first time, and Ben…
The recent thread asking how to maintain texel density got me thinking, as many of the answers were needlessly complex or the opposite, i.e. just eyeball it. There is actually a fairly accurate and artist friendly way to match a specified texel density, so I thought I would take the time to explain the method as well as…
Crystal Dynamics is looking for Senior Environmental Artists for its current game teams at its studio in Menlo Park at the heart of northern California's Silicon Valley. Position Summary: Environmental Artists work with Art Director, Lead Artist, Designers and concept designs to create 3D interiors and exteriors for game…